Nome Fixe 5
The Nome Fixe modpack "series" started as a funny joke between friends and Nome Fixe 1 was basically a bunch of mods that didn't even worked well together all bundled up, this caused major performance issues and the server that started as soon as the modpack was created died basically 2 weeks later. After many many revisions me and some friends created an even more unoptimized modpack and after giving it up after a couple of months of trying to tweak it, Nome Fixe 3 was created, the first one posted on Curse Forge and the first one to actually be optimized and possible to run on lower end machines, this modpack had a major issue called Project E wich is a super OP mod that basically ruinned everything because we had so many resources that switching to creative wouldn't even change anything. After the Nome Fixe 3 was left alone the Nome Fixe 4 modpack was created my precious child which I still think it's my most complete and fun modpack to play but SOMEONE doesn't like more futuristic mods so Nome Fixe 5 was created, a simple almost Vanilla + modpack.
Modpack Contents
Nome Fixe 5 is a much more simple modpack focused more on exploration and armory with mods like "Oh The Biomes We've Gone", "Sky Villages", "When Dungeons Arise" and Villages&Pillages that incentivize the player to explore and with mods like the Eldritch mobs and Bosses of Mass Destructions players will want to explore the vast armory selection with mods like "RPG Series", "Hephaestus" and MC Dungeons Armors and Sword the players will have a bunch of content to explore and for those that like to automate anything and everything there's the Create mod to satiate those who want to build massive machines