Nomadicraft-0.1.2.zip
What's new
Changelog 0.1.2
Removed
AE2 Stuff
Updates
Another One Bites the Dust
AOBD-2.9.0 -> AoBD-2.9.1
• Fix crash with Mariculture
CoFH Core
CoFHCore-[1.7.10]3.1.0-323 -> CoFHCore-[1.7.10]3.1.1-324
FIXED:
• G key is now bindable again
FTB Utilities
FTBUtilities-1.7.10-1.0.16 -> FTBUtilities-1.7.10-1.0.17.1
Added:
• config.ftbu.general.server_info_difficulty
• config.ftbu.general.server_info_mode
• Old guide_links.json format parser
FTBLib
FTBLib-1.7.10-1.0.16 -> FTBLib-1.7.10-1.0.17.2
• Fixed configs not generating defaults
Morpheus
Morpheus-1.7.10-1.6.20 -> Morpheus-1.7.10-1.6.21
• Bugfix: Update help text
OpenBlocks
OpenBlocks-1.7.10-1.5 -> OpenBlocks-1.7.10-1.5.1
• Fix: internal block tanks ignoring neighbour tanks
• Fix: building guide not storing settings on drop
• Fix: fix infobook crash on some ore dictionary recipes
• Fix: XP shower breaking after block update
OpenComputers
OpenComputers-MC1.7.10-1.5.21.41-universal -> OpenComputers-MC1.7.10-1.5.22.46-universal
• Fixed metadata computation of some rotatable blocks (e.g. screens, keyboards), leading to funky effects (them turning into blocks from other mods typically).
OpenModsLib
OpenModsLib-1.7.10-0.9 -> OpenModsLib-1.7.10-0.9.1
• Feature: API provider annotations can now accept methods
• Fix: syncable TE drops not storing superclass info
• Fix: properly list stacks for wildcard entries in recipes
• Fix: invalid tool rotation on blocks with two orientations
PneumaticCraft
PneumaticCraft-1.7.10-1.12.4-147-universal -> PneumaticCraft-1.7.10-1.12.6-149-universal
• Bugfix: Crash with BetterStorage -Bugfix: Crash with mods which cache the 'getSizeInventory()' from IInventories.
RFTools
rftools-4.20 -> rftools-4.22
• Made the code to fire the endergenic monitors more robust. This should hopefully prevent the need of having to place them back when the world reloads
• Simplified the dimension monitor, ender monitor, counter, redstone receiver, sequencer and timer blocks. Hopefully this also prevents accidental chunk loading that occured with the rftools village house (was using the sequencer)
• Made the way voidable blocks are checked more robust (for the builder)
• Added a new config option for the builder to control if tile entities should be skipped or not. By default this is set to true (old behaviour) but you can set it to false if you want to be able to mine ores that are tile entities. Be careful as with this set to false the quarry will mine any tile entity it finds except for the ones in a 3x3x3 around the builder itself
• If the terrain for a dimension is void and you didn't specify and material or liquid then it will always be generated as stone/water to prevent unwanted big costs
• Added a workaround for some mods which don't seem to behave right with respect to overriding biome generators (climate control?)
This mod has no additional files

