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Nexoria Dev

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A NeoForge 1.21.1 pack played over ages. Beat the Dragon and the Wither to break the first seal, and the whole world, from mobs to villages to you, starts to climb.

Nexoria

The vanilla game is only the first age.

Nexoria is a NeoForge 1.21.1 modpack built around one idea: the world grows alongside you, and every wall you break lets everything else grow too. It is in active development. What’s below is the design the pack is being built toward. Some of it is in the current release, and the rest arrives in updates.

The Age of Seals

You start in a world held down. Mobs spawn ranked from Common to Legendary, and the Legendaries that keep killing earn a name. A Legendary that earns enough becomes a Prince or Princess. It gathers a warband, hunts for something built, and takes it:

  • A Prince who takes a village becomes a King, and the village becomes his Hold, a town rising stone by stone.
  • One who takes a mineshaft becomes a Queen, and she digs a Lair into the rock around her.

While the first seal holds, no King or Queen can grow past a fortress. The seal is held by two powers: the Ender Dragon and the Wither.

Breaking the seal

Kill the Dragon and the world can rise. Holds grow into citadels, dragons leave their nests and take to the sky, and you can finally spend all the strength you’ve earned. Kill the Wither and the world can bind. Kings send vassals to take new ground, villages join into leagues, and your skills come alive.

Kill both and the seals are broken. A harder world wakes up, and Emperors and Empresses start reaching for the empty thrones.

How you grow

  • Weight. Every blow in Nexoria weighs the attacker against the defender. Good armour turns weak hits aside entirely, and a heavy enough enemy breaks through anything.
  • Cores. Every great thing you kill leaves a core: a record of what it was and how strong it got. Carry it, forge it into a new tier of material, or brew it and drink it. Each core is used once, and copies don’t work.
  • Stats, skills and titles. Through the early game, everything you do is banked. When the seals fall it all lands at once, and your title climbs from Wanderer to Champion and beyond.
  • Villages fight back. Guards rise to Heroes, and Heroes to Lords. Villages and royal houses race each other through every age.
  • Dragons. They’re rare and bound to their hoards until the Ender Dragon dies. After that, dragons can be hatched, raised and ridden, but only a tier below the greatest dragon you’ve slain.

The world remembers

Nothing in Nexoria resets. Bosses can be fought again, and each one comes back stronger than the strongest royal alive. Each kill also strengthens every ranked creature in the world, so no boss can be farmed. Lore is everywhere if you look for it, in found books, carved inscriptions and old villagers’ stories. None of it is ever required to progress.

What’s inside

Mekanism and its additions, Ice and Fire: Community Edition, a NeoForge port of Composite Material, Guard Villagers, Open Parties and Claims, and more. On top of those sit Nexoria’s own custom mods for ranks, royal houses, seals and cores. Crude oil sits deep at the stone and deepslate boundary, where real oil would be.

Status

Nexoria is a work in progress. Expect missing pieces, placeholder art, and changes between versions. Make backups before you update.

Nexoria Dev Team

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