New Fantasy

Fantasy RPG modpack with a focus on exploration, progression and combat

File Details

New Fantasy 2.0.zip

  • R
  • May 26, 2026
  • 228.03 MB
  • 83
  • 1.12.2
  • Forge

File Name

New Fantasy 2.0.zip

Supported Versions

  • 1.12.2

DO NOT UPDATE THE MODPACK USING THE UPDATE FUNCTION! ALWAYS CREATE A NEW INSTANCE!

List of changes:

1. Updated some mods to the latest versions;
2. Fixed Cordium Pickaxe properties;
3. Hopefully fixed some worldgen lag in End when player flies on Dragon;
4. Fixed Volatile loot table;
5. Buffed many End Expansion, and BoMD bosses and mini-bosses;
6. Fixed Aegyptian Colossus Quest: Aegyptian Warlord was required for some reason;
7. Added descriptions to all quests (thanks to Lord Phantom);
8. Added Witchery (Villages) mod;
9. Re-added many of Overworld custom structures, with Lootr compatibility;
10. Fixed pyramid dungeon glitch: arcane barrier cannot be dispelled;
11. Added Electroblob’s Wizardry to Lootr blacklist because of bookshelf replacement in ruined library structure;
12. Made temporary InControl script to fix traveling wizard spawn rate;
13. Added MCA Villagers to New Fantasy Addition persistence mob list, so they won’t despawn for some reason. Also added InControl logic to prevent over spawn;
14. Fixed required blocks for Manus Avaritia;
15. Enabled damage cap for BoMD bosses to prevent one-shot in end-game;
16. Fixed maids doesn’t spawn;
18. Lowered Rogue-like dungeons generation frequency;
17. Added missing furnace recipes;
18. Tweaked some crafts and textures;
19. Added villagers, wizards, elves, dwarfs and maids to burlap sack blacklist;
20. Replaced ‘Ancient’ quality for baubles with ‘Arcane’;
21. Disabled ‘Magnetic’ enchantment from Charm;
22. Disabled Naga spawn in ‘Oasis’ and ‘Bamboo Forest’ biomes;
23. Lowered wizard tower generation frequency;
24. Disabled Deathworm spawn in ‘Outback’, ‘Oasis’ and ‘Steppe’ biomes;
25. Disabled quicksand generation in vanilla ‘Desert’ and ‘Savanna’ biomes;