New Dawn [RPG]-0.4.0 [BETA]
What's new

NEW DAWN [RPG]
0.4.0 - 2/11/2026
NOTES:
- BE SURE TO RE-CHOOSE YOUR CLASS INSIDE THE LOBBY CHAPTER WHILE NOT WEARING ANY ACCESSORIES TO GET THE NEW SKILL TREES (ONLY DO THIS IF THE ITEM MIGRATION FAILED)
- THERE MAY BE SOME PROBLEMS WITH ITEMS IN THIS UPDATE (MORE RPG LIBRARY CHANGING THEIR MODID)
Version 0.5.0 notice: A new world may be needed
- Next update removes starter kit and replaces it with a new class mod!
- Custom Items will be actually real items (instead of transmoged items)
Village Expansion & Guard Expansion
- End Villager Outpost
- Underground Villages
- Lios Spiral Tower Villages
- Lios Hobbit Hill Villages
- Sky Villages
- New 200+ guard variations can now appear all over the dimensions! With RPG Dialogue and RPG Villagers, you will now be able to talk to the villagers and guards
- This also introduces 100+ different errands depending on the location!
Difficulty Rework (Another one)
- Levels now run from 0 to 130
- 0 is safe, 1 ~ 100 is the normal journey, 100+ is reserved for the hardest bosses
- "Power Level" is now just "Level" (item tooltips and the Jade overlay)
- Mobs gain much less per level than before, so a few levels no longer make or break a fight
- Your level now matches the world's level 1:1
- Your level is the total of all your skill trees: Class (13), Weapon (6), Getting Stronger (22), Awakening (25), Story class (15) and Route (19)
- A fully built character is level 100
- Fighting mobs above your level makes you deal less and take more damage; fighting below it gives you a smaller edge
- Open world scaling
- Every biome group has its own level band, from the Heartland (plains, forests, shores: 1 ~ 6) through the Frontier, the Wilds and Hostile lands, up to the Deep Dark (28 ~ 36)
- Each biome patch rolls its own level within its band
- Overworld: +1 level for every 1,000 blocks past 1,500 from spawn (up to +20)
- Nether: 34 ~ 50 by biome, +1 level every 250 blocks past 300 (up to +12)
- End: 62 ~ 84 by biome, +1 level every 1,500 blocks past 1,000 (up to +15)
- Modded dimensions have their own fixed bands (Bumblezone, Mine Cells floors, Otherside, Eternal Starlight, Mythica, Oblivion, Distortion, Chrono Dawn and more)
- Themed zones: frozen, arid, verdant, tidal, dread and abyss areas resist their own element and are weak to its opposite
- Structures
- Structures are sorted into 11 tiers (with half-tiers in between) instead of levels 1 ~ 6
- Every structure rolls its own level within its tier, so two of the same structure can differ
- Structures far from spawn gain a few extra levels
- Skull biases now scale with the structure's level range, so they stay meaningful at every tier
- Bosses
- Bosses are sorted into 7 tiers by how far into progression they belong, from level 24 up to 130
- Villages are Safe Zones
- Villages keep their area's level but weaken hostile mobs, give you regeneration, and cut mob damage to you by 25%
- Entering one shows "Safe Zone" in the announcement
- Loot
- Loot scales with level up to level 100 and stops growing past that
- New zone map colours spanning levels 0 ~ 120
Skill Trees: (53 new skill trees in total) An early version of the skill trees, expect balance issues and bugs! Routes may or may not be canon to the story in the future.
- Skill Tree RPG and More RPG Skill Tree have now been updated to the latest version which means a whole bunch of new skills and reworks.
- Apart from them, FMC now introduces 2 new skill trees for Skill Tree RPG: (22 and 25 skill points respectively, skill points can be gain via the normal way)
- Getting Stronger: unlocked when you reached the middle point of the current path.
- Awakening: unlocked when you reached the final major node -> These new skill trees further improves upon the spell skill at the middle node and the final node and gives more stats.
- There are two more skill trees now for the classes you were picking at the start of the playthrough (15 and 19 skill points respectively, gained through kills), no new signature weapon upgrades for now!
- Story Class: one more new signature spell + improvements on the signature spells you gained
- Route: currently 2 routes per class
Removed: (clean up)
- Unseen World (Due to server client crashes)
- Enchantment Disable Tag (Replaced with Enchantment Disabler)
- Spellblades & Such (Replaced with Spellblades: Zero)
- Anvil Never Too Expensive (Replaced with Sensible Survival)
- Druids
- Blabber
- Redirectionor
- HowToGuide
- Immersive Messages API
- Caxton
Quests:
- Cleaned up quests in general
- A lot of dev removal
- Preperation for 0.5.0 update (Classes, Skill Trees, Quest Scenes)
Added
- D.Difficulty+
- Spell Powered Weapons
- Mythika
- Sculk and Scavenge
- Threateningly Mobs Continued
- Functional Statues
- Tavern Brawl
- Enchantment Disabler
- Alex's Mobs: Tweaks
- Remnant Bosses
- Combat Styles
- Combat Styles Content
- Aquamirae
- Ancient Monoliths
- The Nethermaw
- RPG Dialogue
- RPG Villagers
- RPG Errands
- FTB Quests Entity Visulization
- Spellblades: Zero
- Soulscraft Tarnished Legacy
- New Dawn Tweaks
Changed:
- Updated mods
- Updated Fabric loader to 0.19.5
- Decreased the intensity of the shaking from perception mod
- Subtle Effect's biome effect radius from 32 -> 16


