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New Creativity: Sine Natura

A mostly custom pack for 1.16.5 that utilizes many custom items, recipes and many kubeJS scripts.

(less than 180 mods probably)

A legacy version for 1.16.5 that only extends to chapter 2 that is unfinished and abandoned is being approved, or is already approved. I switched to 1.18.2 mid-development for various reasons, and kept the old version intact. NCSN:LEGACY 0.01 is the legacy version.

 

This is a modpack for 1.18.2 which adds:

 

Optional Skyblock Mode.

 

Countless custom recipes.

Custom items.

Custom machine processing lines in early-end game.

Custom blocks.

New "flower" that looks like an azalea but is red, "Taxus Baccata", the yew plant. It is used in custom recipes. It won't be growable, but it is dupeable by processing it in various ways.

Seamless mod integration.

Immersive Engineering, Petroleum and more addons.

Create and many addons. (Optional)

Mekanism.

Ex Nihilo for ore generation.

Ore Generation methods that are new.

Thermal Series.

Custom Progression from mod to mod.

No bypasses for recipes. I look out for that as I am coding.

No messy code anymore, you could just edit the kubeJS files and write more if you want to, as I hold it clean and organized. I want to provide a user-friendly code; That includes comments in the code.

 

Quests of course.

 

Still in development. If you want to support me by giving ideas, showing bugs and so on, consider joining the New Creativity Discord Server!

 

I do this for fun. I don't make a cent off this. And no I won't ask you if you'd join patreon of mine, in fact, I don't even have a patreon page.

Have fun! (Having fun is optional)

 

 

(You can fork this pack as you want to, just give credit to the original. And show me the pack as I would like to see it.)

 

The New Creativity: Sine Natura Team

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