File Details
The Neverhoods of Thaumcraft - Server Files - 3.2.0.zip
- R
- Apr 15, 2026
- 19.30 MB
- 12
- 1.7.10
- Forge
File Name
The Neverhoods of Thaumcraft - Server Files - 3.2.0.zip
Supported Versions
- 1.7.10
Patch Notes 3.2.0: Now with salt! Another minor update with updated mod components and a few bugfixes. For the purpose of brevity, I will no longer add a little write up for the subcomponents unless something significant is changed or added. As a gentle reminder, every update with my pack is created for new users in mind; The options file that contains your keybinds, graphics settings and so on **won't** update. I'll work on a solution for this in future versions, but if you've special keybinds or graphical settings, save your options.txt and optionsnf.txt file outside of your installation, and simply paste them over the top of the new version's install when it's finished.
Updated: Thaumic Renaissance -> 1.5.2.2 to 1.5.3
Updated: Angelica -> 2.1.4 to 2.1.16
Updated: GTNHLib -> 0.9.44 to 0.9.50
Updated: NotEnoughItems Unofficial -> 2.8.78 to 2.8.91
Updated: CarbonConfig -> 1.2.4 to 2.0.0
Updated: Thaumic Horizons -> 1.8.12 to 1.8.13
Updated: Angelica -> 2.1.4 to 2.1.17
Updated: Sildur's Vibrant Shaders -> 1.541 to 1.545
Replaced: Witching Gadgets with Witching Gadgets: Patched.
Added: Thaumic All Aspect: This mod is more for my use, and is used to attach aspect qualities and quantities to items with no aspects. It is not perfect and I will edit outliers to more reasonable attributes as time passes, but it is **significantly** better than the alternative, which is items having no aspects.
Added: Added a significant amount of Chocolate Quest buildings and content. This should only effect newly visited areas. Existing saved worlds will not have anything new placed in them, only for new chunks.
Added: LootTweaks 0.33a: Another tool to increase loot throughout the game.
Added: YAMCore 0.5.85: Modding library for Loot Tweaks.
Added: DragonAPI 0.33b: Yet another modding library.
Added: Random Things 2.7.3: I needed a few things within this one to...spice things up. Make sure your homes are well protected, the wise thaumaturge will **ward** their home against the encroaching darkness.
Removed: Nature's Compass: More of a diagnostic tool, but it is vaguely cheating. Exploration is and always should be the way you find things in normal playthroughs. Also had a spectacularly weird crash interaction with another component.
Bugfixes: The Nether no longer has hardcore darkness enabled within it. This should make the atmosphere feel better as it had bizarre interactions with the graphical upgrades, and feels more like you're living in hell instead of a plane painted entirely in Vantablack. And having had to stomach it for only an afternoon, you that gets ooooooold fast. Besides, it doesn't need the help, the Never is plenty dark already.
Tweak: Basic mobs such as cows, chickens, pigs and so on no longer become angry if you hurt their compatriots. This was an intended gameplay function that I set and forgot about one day out of bemusement. I'm surprised it took this long for someone to make a #troubleshooting comment on it.
Tweak: Cleaned up some junk files that were unused.