File Details
Naruto Destination-1.26.0.zip
- R
- Mar 22, 2026
- 8.92 MB
- 10
- 1.7.10
- Forge
File Name
Naruto Destination-1.26.0.zip
Supported Versions
- 1.7.10
Patch Notes 1.26.0
Changes and Updates
- Each Jutsu now has its own individual cooldown. A new
JutsuSpecificCooldownoption inGlobalSettings(disabled by default) makes using a jutsu trigger the cooldown across all copies of that jutsu in your inventory Edo Tenseihas been completely reworked. You now have way more control over each summon with Aggressive/Defensive modes being switchable, the AI being smarter and you having a call-back function. The summons now also use fitting ranged jutsus for more variety and the mastery system got integrated properly by giving +1 minion slot every 10 levels. Everything and every summon is properly configurable -Puppet Control Jutsurework — a fully functional puppet summoning jutsu with configurable damage, health, speed and combat AI. Supports multiple puppet types: Karasu, Sandaime Kazekage and Sanshouo (defensive shield puppet with a massive hitbox). Shift+left-click to recall all puppets- Most summons can no longer damage their own owner or each other
Twin Snakes Mutual Death Techniquereworked — now locks onto the nearest enemy within 5 blocks, pulls them in and deals configurable HP%-based damage (default 50% of target's current HP, sacrificing 50% of user's HP)/convertquality of life improvements: no arguments now converts everything,/convert tokens allconverts all token types,/convert helpshows a help message/narutoconfig change jutsuconfig/swordconfignow suggest the jutsu/sword you're currently holding/destination regeneratewikisubcommand added to main command- Internal rename of the bijuu unlock field from
size(double) tobijuuUnlock(int) — cleaner data, auto-migrated from the old database column. This leads to CNPC+ Scripting API changes
Bug Fixes
- Fixed a big issue with the
StatsConfigsometimes setting people's HP to 0 on 0 Medical - Fixed potential negative Senjutsu Point refunds when
sageSoupPointsexceededtotalSenjutsuPoints - Fixed
/pointsnot recalculatingtotal_statsin the database for offline players - Fixed
/resetplayernot flushing in-memory player data to the database before reading it, preventing potential data loss during resets