Naruto Destination Showcase

A modpack for the Naruto Destination showcase server

File Details

Naruto Destination-1.26.0.zip

  • R
  • Mar 22, 2026
  • 8.92 MB
  • 10
  • 1.7.10
  • Forge

File Name

Naruto Destination-1.26.0.zip

Supported Versions

  • 1.7.10

Patch Notes 1.26.0

Changes and Updates

  • Each Jutsu now has its own individual cooldown. A new JutsuSpecificCooldown option in GlobalSettings (disabled by default) makes using a jutsu trigger the cooldown across all copies of that jutsu in your inventory
  • Edo Tensei has been completely reworked. You now have way more control over each summon with Aggressive/Defensive modes being switchable, the AI being smarter and you having a call-back function. The summons now also use fitting ranged jutsus for more variety and the mastery system got integrated properly by giving +1 minion slot every 10 levels. Everything and every summon is properly configurable -Puppet Control Jutsu rework — a fully functional puppet summoning jutsu with configurable damage, health, speed and combat AI. Supports multiple puppet types: Karasu, Sandaime Kazekage and Sanshouo (defensive shield puppet with a massive hitbox). Shift+left-click to recall all puppets
  • Most summons can no longer damage their own owner or each other
  • Twin Snakes Mutual Death Technique reworked — now locks onto the nearest enemy within 5 blocks, pulls them in and deals configurable HP%-based damage (default 50% of target's current HP, sacrificing 50% of user's HP)
  • /convert quality of life improvements: no arguments now converts everything, /convert tokens all converts all token types, /convert help shows a help message
  • /narutoconfig change jutsuconfig/swordconfig now suggest the jutsu/sword you're currently holding
  • /destination regeneratewiki subcommand added to main command
  • Internal rename of the bijuu unlock field from size (double) to bijuuUnlock (int) — cleaner data, auto-migrated from the old database column. This leads to CNPC+ Scripting API changes

Bug Fixes

  • Fixed a big issue with the StatsConfig sometimes setting people's HP to 0 on 0 Medical
  • Fixed potential negative Senjutsu Point refunds when sageSoupPoints exceeded totalSenjutsuPoints
  • Fixed /points not recalculating total_stats in the database for offline players
  • Fixed /resetplayer not flushing in-memory player data to the database before reading it, preventing potential data loss during resets