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Mythixelmon

A varient of the Pixelmon modpack, with many quality of life features, performance enhancements, and of course pixelmon.

File Details

Mythixelmon 1.1.0

  • R
  • Nov 23, 2024
  • 249.32 MB
  • 30
  • 1.16.5
  • Forge

File Name

Mythixelmon-1.1.0.zip

Supported Versions

  • 1.16.5

NOTE FOR THOSE USING DEV VERSION: If you manually installed the DEV version instead of 1.0.0 version, make sure you move all of your files over to the new installation, this includes: You can find the files by heading to the modpacks in curseforge, and clicking the 3 dots in the upper right corner, and then "open folder"

  • Saves Folder
  • Screenshots Folder
  • Journeymap Folder
  • options.txt
  • servers.dat

New Mods:

  • Configured: For customizing JEI options ingame
  • Jade: Shows you exactly what block you are looking at
  • Quests Additions: Allows for repeatable quests
  • Lootr: Creates unique inventory for lootable chests, for each player.
  • Polymorph: Solves recipie conflicts by allowing you to choose between them.

New Datapack, with changes to droptables of many Pixelmon things! Notable changes include:

  • All Trainers now drop x10 as much Pokemoney.
  • Adjusted Drop tables from Raids, Pokestops, and Bosses.
  • Time to Breed Pokemon changed from 90 minutes to 15 minutes.
  • Reduces item requirements to breed pokemon across all types.

New item type: Shards. You can turn in 5 shards of a type, for an item of your choice from the raids/boss pokemon drop tables. Shards can be downgraded by placing them into a crafting table by themselves.

You can find shards from:

  • Defeating Boss Pokemon (Guarenteed Drop)
  • Completing Raids (High Chance/Multidrop)
  • Checking into Pokestops (Guarenteed Drop)

Notable Items from Exchanging Shards:

  • Common: Fire/Water/Leaf/Thunder Stones, Currency Items, Exp Candy
  • Uncommon: Leftovers, Moon/Sun/Dawn/Dusk/Ice Stones, Rare Candy
  • Rare: Good Rod, Lucky Egg, Power Items, Silver Bottle Caps
  • Epic: EXP Share, Type Z Moves, Netherite Scrap
  • Legendary: Super Rod, Nether Star, Plates, Master Ball
  • Ultimate: EXP All, Dragon Egg, Legendary Z Moves

I plan on implementing a Battle Tower to the server. Defeating enemies in the battle tower drops tokens, which can be exchanged for items. Tokens can be downgraded by placing them into a crafting table by themselves. Battle Tower enemies are bosses, which match your level (or surpass it).

Battle Tower Tokens:

  • Iron Token (easy, +0lv)
  • Bronze Token (medium, +0lv)
  • Silver Token (hard, +0lv)
  • Gold Token (very hard, +0lv)
  • Platinum Token (very hard, +5lv)
  • Emerald Token (very hard, +10lv)
  • Diamond Token (very hard, +20lv)
  • Challenger Token (very hard, +30lv)
  • Master Token (very hard, +40lv)
  • Grandmaster Token (very hard, +50lv)