
Introduction
Myth of Grit is a hardcore modpack that challenges you with more realistic survival mechanics, a wide variety of powerful bosses, an extensive selection of weapons, and a brand-new magic system.
Detailled Features
- Harder start (can't push tree with hand)
- Realistic damage system (First aid)
- Thirst bar
- Weather
- Cold / Heat system
- Create + aeronotic
- RPG magic system (spells, spellbooks, mana)
- Complete combat rebuilt (animations, new weapons, combos)
- Large biomes (terrlith x techtonic)
- Backpacks
- Dragons all around the world (ice and fire)
- Amplified vanilla-like Nether
- Item physic
- Elytra fly rebuilt
- Corpse
- Lot of new structures
- Villages totally rebuilt
- Many new bosses
- Blood Moons and dynamic night events
- Waystones
- Ships and naval exploration
- Revive system in multiplayer
- No quest, only survival
How to start
As mentionned in the features, this modpack makes the early game much harder: can no longer punch trees to get wood.
Now you should:
- Find small stones on the ground.
- Craft a primitive tool to cut down trees.
- Make a cobblestone pickaxe and mine copper.
- Upgrade to a copper pickaxe and mine iron.
- Craft an iron pickaxe to finally be able to mine coal
Also, weather, seasons and temperature in general are realy dangerous (particullary winter): it's recommanded to choose a spot to build a base taking this in consideration.
Some hostile mobs are also boosted and some "passive" mobs may attack you (as wild animal sould react).
Mod List
Performance & Optimization
- Sodium / Lithium / FerriteCore / ModernFix
- Entity Culling / BadOptimizations / ImmediatelyFast
- Reese's Sodium Options / Sodium Extra
World Generation & Environment
- Tectonic & Terralith (Colossal, realistic terrain generation)
- Serene Seasons (Dynamic changing seasons)
- Dynamic Trees / Amplified Nether / Nullscape
Dungeons & Structures
- YUNG's Better Series (Mineshafts, Dungeons, Strongholds, Bridges, etc.)
- Integrated Villages / Integrated Stronghold
- Moog's Structures / Moog's Nether Structures
- Illager Invasion / Takes a Pillage
Mobs & Bosses
- Ice and Fire: Dragons (With custom Create integrations)
- L'Ender's Cataclysm (Epic, challenging boss fights)
- Alex's Mobs / Creeper Overhaul / Kobolds
- Block Factory's Bosses / Enhanced AI
Combat & Magic
- Better Combat (Fluid, animated melee combat system)
- Iron's Spells 'n Spellbooks (Deep RPG magic system)
- Simply Swords / Epic Knights / Spartan Weaponry
- Spartan Shields / Do a Barrel Roll (Overhauled Elytra flight)
Hardcore Survival
- First Aid (Localized damage and healing)
- Better Beginnings (Harder early-game progression)
- Cold Sweat / Thirst Was Taken (Temperature and hydration mechanics)
- Enhanced Celestials (Blood Moons)
- Corpse / Hardcore Torches / No Coordinates
Technology & Progression
- Create (With Aeronautics, Enchantment Industry, Connected, etc.)
- Sophisticated Backpacks / Waystones
- Small Ships / Map Atlases
- Forbidden and Arcanus
Food & Farming
- Spice of Life: Classic (Diminishing returns on food)
- Farmer's Delight / Aquaculture 2 / Alex's Delight
- My Nether's Delight / Smarter Farmers
UI & Quality of Life
- FancyMenu (Custom thematic main menu)
- Jade / JEI (Just Enough Items) / AppleSkin
- Sound Physics Remastered / Dynamic Lights
Note - Beta
This modpack is still in beta, if you encounter bugs, please report them in the comment section.
Also as it is a beta, menu are not in their final state, it will be significantly improved in future versions.
Finally, I'm also open to any suggestion concerning new mods or deletion, although I can't guarantee that every suggestion will be implemented.