Myth of Grit

Myth of Grit (MoG) is an RLcraft-inspired modpack for Minecraft 1.21.1 that combines realistic survival with Create technology. Survive with thirst, weather, and seasons while exploring new structures, powerful bosses.

Introduction

Myth of Grit is a hardcore modpack that challenges you with more realistic survival mechanics, a wide variety of powerful bosses, an extensive selection of weapons, and a brand-new magic system.

 


Detailled Features

  • Harder start (can't push tree with hand)
  • Realistic damage system (First aid)
  • Thirst bar
  • Weather
  • Cold / Heat system
  • Create + aeronotic
  • RPG magic system (spells, spellbooks, mana)
  • Complete combat rebuilt (animations, new weapons, combos)
  • Large biomes (terrlith x techtonic)
  • Backpacks
  • Dragons all around the world (ice and fire)
  • Amplified vanilla-like Nether
  • Item physic
  • Elytra fly rebuilt
  • Corpse
  • Lot of new structures
  • Villages totally rebuilt
  • Many new bosses
  • Blood Moons and dynamic night events
  • Waystones
  • Ships and naval exploration
  • Revive system in multiplayer
  • No quest, only survival

 


How to start

As mentionned in the features, this modpack makes the early game much harder: can no longer punch trees to get wood.

Now you should:

  • Find small stones on the ground.
  • Craft a primitive tool to cut down trees.
  • Make a cobblestone pickaxe and mine copper.
  • Upgrade to a copper pickaxe and mine iron.
  • Craft an iron pickaxe to finally be able to mine coal

Also, weather, seasons and temperature in general are realy dangerous (particullary winter): it's recommanded to choose a spot to build a base taking this in consideration. 

Some hostile mobs are also boosted and some "passive" mobs may attack you (as wild animal sould react).

 


Mod List

Performance & Optimization

  • Sodium / Lithium / FerriteCore / ModernFix
  • Entity Culling / BadOptimizations / ImmediatelyFast
  • Reese's Sodium Options / Sodium Extra

World Generation & Environment

  • Tectonic & Terralith (Colossal, realistic terrain generation)
  • Serene Seasons (Dynamic changing seasons)
  • Dynamic Trees / Amplified Nether / Nullscape

Dungeons & Structures

  • YUNG's Better Series (Mineshafts, Dungeons, Strongholds, Bridges, etc.)
  • Integrated Villages / Integrated Stronghold
  • Moog's Structures / Moog's Nether Structures
  • Illager Invasion / Takes a Pillage

Mobs & Bosses

  • Ice and Fire: Dragons (With custom Create integrations)
  • L'Ender's Cataclysm (Epic, challenging boss fights)
  • Alex's Mobs / Creeper Overhaul / Kobolds
  • Block Factory's Bosses / Enhanced AI

Combat & Magic

  • Better Combat (Fluid, animated melee combat system)
  • Iron's Spells 'n Spellbooks (Deep RPG magic system)
  • Simply Swords / Epic Knights / Spartan Weaponry
  • Spartan Shields / Do a Barrel Roll (Overhauled Elytra flight)

Hardcore Survival

  • First Aid (Localized damage and healing)
  • Better Beginnings (Harder early-game progression)
  • Cold Sweat / Thirst Was Taken (Temperature and hydration mechanics)
  • Enhanced Celestials (Blood Moons)
  • Corpse / Hardcore Torches / No Coordinates

Technology & Progression

  • Create (With Aeronautics, Enchantment Industry, Connected, etc.)
  • Sophisticated Backpacks / Waystones
  • Small Ships / Map Atlases
  • Forbidden and Arcanus

Food & Farming

  • Spice of Life: Classic (Diminishing returns on food)
  • Farmer's Delight / Aquaculture 2 / Alex's Delight
  • My Nether's Delight / Smarter Farmers

UI & Quality of Life

  • FancyMenu (Custom thematic main menu)
  • Jade / JEI (Just Enough Items) / AppleSkin
  • Sound Physics Remastered / Dynamic Lights

 

 


Note - Beta

This modpack is still in beta, if you encounter bugs, please report them in the comment section.

Also as it is a beta, menu are not in their final state, it will be significantly improved in future versions.

Finally, I'm also open to any suggestion concerning new mods or deletion, although I can't guarantee that every suggestion will be implemented.

The Myth of Grit Team

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