The main features that players/friends will notice right away are the shaders and distance they are able to see, I wanted them to see the beauty of the world before it all becomes something grotesque. After this they will come to see that the infection is not to be trifeled with, it spreads fast and quickly cuts the player off from basic resources within the world. Players will appreciate that they have the ability to setup a small industrial system if they so chose where they will be able to produce firearms and explosives to stay a revelant threat to the infection. Another feature would be the ability to create vehicles to be able to move base once they are eventually overwhelmed if they fail to clear the infection.