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Multiplayer Freedom

A hardcore RPG pack where the world levels up with you. Features a custom 'Day 300' scaling script, tailored progression for Cisco's RPG and Draconic Evolution. Can you survive?

File Details

Multiplayer Freedom 0.9.4.zip

  • B
  • Jan 16, 2026
  • 1.36 MB
  • 51
  • 1.20.1
  • Forge

File Name

Multiplayer Freedom 0.9.4.zip

Supported Versions

  • 1.20.1

·         Updated Sophisticated Backpacks and Core

·         Updated Moonlight Lib

·         Updated Waystones

·         Added Ars Elemental

·         Added Hazen ‘N Stuff

·         Added Progressive Bosses and its library mods

·         Added more quests to Draconic Evolution chapter

·         Added more quests to Tinkers Construct chapter

·         Fixed the following with the Mob Scaler

·         Removed Crafting on a stick due to another mod having it already

·         Removed Crafting Station mod due to update in Tinkers Construct implementing it again

 Balance & Difficulty Adjustments:

  • Fixed "Difficulty Nerfing" Exploit: Players can no longer use low-rank friends to "nerf" a boss mob. Difficulty now locks to the high-rank player if they are still nearby.
  • Added "Execution Phase": Mobs stop scaling once they reach 20% Health, preventing frustrating moments where a dying mob suddenly heals or buffs up.
  • Removed Unfair Mechanics: Creepers are now excluded from damage scaling (preventing one-shot nukes), and Bosses (Wither/Dragon) are excluded to prevent AI glitches.
  • Removed "Death Lock" Mechanic: Previously, if a player died, nearby mobs were permanently frozen at high difficulty. This has been removed so mobs can properly downscale for new players entering the area.

 Performance & Optimization:

  • Hard Spawn Cap: The script now actively cancels mob spawns if a chunk exceeds 70 entities (up from just ignoring them), effectively saving server RAM.
  • Generation Fix: Increased the scaling limit (from 32 to 200 mobs per tick) to ensure dungeon mobs spawn with the correct difficulty during fast world generation.

Rank System & Chat

  • Fixed Rank Progression: Ranks are now calculated using the MobDays scoreboard instead of unreliable 1.20.1 playtime stats.
  • Instant Sync: Implemented auto-sync triggers that update player ranks immediately upon login and chat. This ensures returning players are recognized instantly without waiting.
  • Chat Cleanup: The promotion logic now automatically strips old rank prefixes (e.g., removing [Newbie] when you become [Survivor]) to keep the chat clean.

Mob Fixes

  • Warden: Corrected a script syntax error that was preventing the Warden's damage cap from functioning properly.