Moss-Scape 2

A sculk invasion threatens the Moss-Scape, but you can start your own moss coalition to fight back!

THANKYOU FOR 222 DOWNLOADS! Now 280 302!

This mod pack is meant to be played illegitimately. You can press [C] to switch to survival or creative mode.
Do not transfer a world from Moss-Scape 1 to Moss-Scape 2. This does not contain the same mods.

Moss-related mods: 
Waffle's Moss- A lot of the vanilla building blocks have mossy variants now!
Moss Overgrowth!- an "infection" that you can start that will spread over the land and spawn mossy mobs to help you fight. More on that later.
Pale Garden Backport: The Garden Awakens- Adds the Pale Garden biome and the Creaking mob of update 1.21.4. It has pale moss and hanging moss!

The Moss-Scape has changed significantly, and is in danger. You must save the Moss-Scape! Gigantic tripods will awaken and destroy everything in their paths. An underground temple at coordinates 0, ~, 0 can activate the sculk horde if you go there (you know how it works by now. Don't go there if you don't want your world to end though). If the sculks start invading, you must craft a mossy core to start a coalition to fight back. You can craft the mossy core to start it, but it's not easy. There is also a strange wither phenomenon that will try to corrupt your world once you destroy the wither boss. Nether portals will corrupt the surrounding area they are in. Beware.

Lost Cities is in this, so you can make a lost cities world if you wish.

Far away, there is a wasteland biome with dangerous toxic waste. In that biome dwells a dangerous mob you can fight. It shoots out the same toxic waste. 

Thankyou for your time. Hope you enjoy this mod pack. You can update or remove any mods you wish.

All content in this mod pack does not belong to me. All mods belong to their respective owners.

The Moss-Scape 2 Team

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