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MonkTech 2

A Tech Pack with all of the features in MonkTech 1 and 3, but this time with magic.

You start off with half a heart, but you gain more very quickly, with no hard upper limit. The first day-night cycle is free of mobs so you're safe to start with, and you will have to surive long enough and advance far enough to secure your position. 

 

What's In Here?

A whole lot of tech mods, from Create to Mekanism to Avaritia, with smooth progression being laid out between each stage, there are new dimensions added by mods like Twilight Forest and Ad Astra, not to mention a ton of new enemies to fight thanks to Born In Chaos and L_Ender's Catacalysm, alongside 140 Quests to complete. 

 

Stages

In the Quest Book you will find several Chapters, but you can't see them yet, you unlock them by completing the main mission of the previous chapter (the ones with the gear icon). 

 

Unique Mechanics

As mentioned before you start with half a heart, and each unique food item increases your max HP by 1 heart, with no real upper limit. There are several food mods added to help increase this limit. 

There is a major focus on stages in this pack, wit hthe quest book facilitating these stages. 

After the first day you'll see normal mob spawns, but after 10 days they will get stronger, you can see exactly how in Chapter 1 of the Quest Book. 

A few crafting recipes have been changed to make the pack harder, but other elements have been changed to make it easier, like making the Mega Torch have a radius of 128 blocks in exchange for a more expensive recipe. 

All Dragons from the Mod Saint's Dragons have been adjusted to be initially neutral instead of two variants attacking on sight. 

 

Support

If you have questions about the pack, or if you have suggestions/bug reports, please direct them to the discord server: https://discord.gg/B6meMFtEJf

 

Guidelines

Feel free to ignore this section

Before starting your world, you can go to the More section, Game Rules, and disable the spawning of Infected Diamond Ore. This is your choice to make if you want to disable the annoying Termites, it doesn't replace normal diamond ore, but I am recommending its removal. 

I designed this pack to be played in hardcore, and I also designed the stages to be day-gated. The list is formatted as; (chapter: what day you can start working on the chapter), here is the list: 

Chapter 1: Immediate

Chapter 2: Day 10

Chapter 3: Day 50

Chapter 4: Day 100

Chapter 5: Day 250

Chapter 6: Day 500

Chapter 7: Day 1000

Once again, feel free to ignore all of this, or make up your own values. Feel free to add more mods or remove some, and have fun playing. 

The MonkTech 2 Team

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