Monifactory

A Modern Reimagining of Nomifactory

File Details

Monifactory Beta 0.13.0

  • B
  • Dec 13, 2025
  • 54.76 MB
  • 14.7K
  • 1.20.1
  • Forge

File Name

Monifactory-Beta 0.13.0-client.zip

Supported Versions

  • 1.20.1

Monifactory 0.13.0

After over eight months of development, we finally bring you the biggest update in Moni history!

Progression Changes

Microverse Rework

  • Microverse Projectors have been fully reworked.
    • Project a Microverse using Universe Creation Data at HV.
      • This has the minor side effect of placing Microminers behind a Cleanroom gate.
    • Stellar and special Universe Data items replaced with Microverse Types and Integrity, each type having its own quirks.
      • HM+ also adds Hostile Microverses, a unique Microverse type with special behavior.
  • Microminer missions have been rebalanced across the entire pack.
    • Every Microminer is now properly useful.
    • Microminer tiers 8.5 and 9 have been merged into one.

New Multiblocks

  • The Sculk Vat, used in Wetware and Sculk-related processes, gives better yields the closer its output is to half full.
  • The Omnic Synthesizer, replacing both Mote of Omnium crafting and Omnic Data, has better rates the more diverse its Element diet is.
  • The Prismatic Crucible, a puzzle-oriented multiblock capable of crafting with Color, is crucial to crafting Infinity and PRISM Glass!
  • The Antimatter Collider, a delicate but extremely powerful EU generator capable of burning through Antimatter Fuel faster than you'll ever produce it and generating power faster than you can export it!
  • The Omniscience Research Beacon, replacing the Creative Data Hatch, transmits every possible research data to every single Assembly Line as long as you can keep it powered and cooled.
  • The Transdimensional Energy Singularity, replacing the Creative Energy Emitter, will keep all your Gregtech machines and Energy Hatches permanently charged as long as you can keep it fueled.
  • While not technically new, Fusion Reactors now gain speed by running the same recipe continuously, reaching up to twice their maximum pre-update speed! Most of those were made possible by Monilabs, our new in-house GT addon.

Pre-UV Reworks and Additions

  • Hostile Neural Networks saw some improvements
    • Models are now all crafted directly at Self Aware tier, and don't require training to produce at optimal rates.
    • An overclockable multiblock version of both HNN singleblocks is now available at EV!
      • The post-heart variants still exist and accept Parallel Control Hatches.
  • Nuclearcraft is now entirely optional.
    • Every mention of it has been removed from the Quest Book.
    • The mod will be fully removed at a later date once the team decides on a suitable replacement.
    • Alternate sources of all Fission products have been implemented.
  • Platinum Group Sludge is now split in two.
    • The first part, mandatory in EV, allows you to produce Platinum, Palladium, Rhodium and Ruthenium.
    • The second part, requiring IV Energy Hatches, unlocks Osmium and Iridium.
      • IV Energy Hatches require access to Neptunium, obtained through a Tier 4 Microminer mission.
  • Two new Soldering Alloy tiers have been added!
    • Advanced Soldering Alloy, containing the newly added Germanium, is required for any soldering work in IV+ recipes.
    • Living Soldering Alloy, made in the Sculk Vat with metal, Stem Cells and Liquid Meat, is required for any soldering work in UV+ recipes.
  • Sculk Cores and Energy Cores have been merged into one.
    • Energy cores are crafted empty, and need to be filled with liquid Sculk
      • Hadal Cores require special Hadal Sculk, made with Hadal Shards in the Sculk Vat.
    • Filled Energy Cores act as RF batteries and need to be charged before use!
    • The Sculk Charger has been removed.
  • Chanced Inputs/Outputs in Gregtech machine recipes no longer give better rates with higher machine tiers.
    • This came with updating GTm to 7.0.0, but feels important enough to mention here.
  • The Sterile Cleanroom has been removed, replaced with an earlier unlock of the Sterile Cleaning Maintenance Hatch.
    • Some recipes have been moved to the Sculk Vat.

Endgame Reworks And Additions

  • The Omnic Forge has been removed.
    • Omnic Matrix Casing replaced with Eltz casing in other multiblocks.
    • Heavy Plating recipes moved to the Combination Crafter
    • Other necessary or useful recipes (such as Quantum Flux) moved to relevant machines.
  • UIV has been removed and its content spread across UHV, UEV and MAX.
    • Endgame still has more content than before, not less. It is simply spread across one less tier, prioritizing quality over quantity.
  • Almost every endgame processing line has been reworked.
    • Ardite is now a byproduct of Ancient Debris processing and an ingredient to both Activated Netherite and Manyullyn, the new UHV hull material.
      • Activated Netherite parts are now made by applying an ingot and a Smithing Template onto a Crystal Matrix part.
    • Sculk Bioalloy is now made through the Sculk Vat
    • Eltz and Taranium have been merged in uses. Eltz is now produced through a process borrowing from and improving upon both Stoneline and old Eltzline.
    • Infinity is formed around Active Prismatic Cores made in the Prismatic Crucible.
      • Infinity catalysts and variants have been removed.
    • Monium requires Infinity, the newly added Null, and a Supercritical Prismatic Core made in the Prismatic Crucible.
    • Holmium, while functionally unchanged, was renamed to Necrosiderite and received new textures.
  • Several new materials have been added as well.
    • Transcendental Matrix, the result of infusing consciousness into Crystal Matrix, is very useful to give shape to mathematical concepts.
    • Null, empty space given solid form, is the result of failing the highly unstable Prismatic Core activation process while making Infinity. It's greatly useful as an insulator.
    • Darconite, a simple alloy, and its upgraded form Hyperdegenerate Darconite, make for great wires and cables.
    • Polyethyl Cyanoacrylate (PECA) and Poly Ether Ether Ketone (PEEK), two new polymers used in UHV and above.
  • Post-Heart Circuit themes reworked
    • Matter, Dimensional and Monic Circuits are no more, replaced with two fully fleshed out Circuit themes.
    • Optical Circuits are based on handling a positive feedback loop around Sapphire Boules and byproduct recycling.
      • While requiring an initial investment of one Heart of a Universe, a properly managed Sapphire Boule loop is quite cheap to maintain.
      • Optical Wafer production has a chance to fail, but you can recycle the Incomplete Wafer byproduct and try again at a discount.
      • UEV unlocks Photonic SoCs, which allow for much cheaper Optical Processors if you can solve the associated Prismatic Crucible puzzle.
    • Extradimensional Circuits will put to the test your Microversal mastery and Circuit part infrastructure alike.
      • Each tier requires a different Extradimensional CPU Core, made by putting parts from previous Circuit themes inside pocket Microverses. The more advanced the CPU core, the less reliable the process.
      • This theme will use parts from Quantum, Crystal, Wetware and Optical Circuits.
    • Both themes are cheap enough that they are worth using over previous ones. The final theme is no longer Circuit-negative to craft.
  • Two new Creative-tier Multiblocks have been added, the Omniscience Research Beacon and Transdimensional Energy Singularity.
    • They replace their respective Creative Items.
    • See Multiblocks section for more,
    • All other Creative Items (except chest) have been removed as well.
  • Creative Chest recipe reworked.
    • Added MAX tier Components, made of Monium and Infinity.
    • Causality-Exempt Monic Plating now properly violates causality.
    • Overall, Creative Chest is now a sizeable expense, requiring you to properly automate everything needed for it.
      • The availability of Infinite Energy and MAX hatches (4 full tiers above UEV) allows for quick and effortless machine scaling, leaving you time and energy to focus on optimizing your more complex setups.
  • Naquadah fuel production has been reworked into a process resembling Petrochem
    • On top of being usable for Naquadah Fuels, Naquadah Isotope Fractions can be cracked and distilled for useful byproducts.
      • This distillation process will now be your main source of Curium, Berkelium and Californium.
      • Hyperdegenerate Matter is also a key ingredient in Hyperdegenerate Darconite.
    • While Antimatter Fuel offers an alternative to Naquadah-based fuels, some investment in Naquadah Isotope Fraction processing is still strictly mandatory.
    • You might prefer Large Naquadah Reactor fuels if you would rather expand Naquadah Isotope Fraction processing over using a separate power option.
  • Antimatter Fuel and Collider
    • As mentioned in the Multiblocks section, the Antimatter Collider is a very powerful EU Generator option that can replace Naquadah Fuels. It is decently more powerful than Large Naquadah Reactors.
      • The machine is however quite delicate to run, requiring precise control over fuel inputs.
      • Producing Antimatter Fuel is also its own challenge and yields no useful byproducts.
    • You might prefer Antimatter power if you would rather obtain maximum byproducts from Naquadah Isotope Fraction processing, or if you like high-complexity, high-reward mechanics. As a result of the above changes, Monifactory's endgame should be made of a lot less waiting, and a lot more factory building and problem solving.

Lastly, there is also a lot of smaller recipe changes, too numerous to list in their entirety.

Over 60 Mods Updated

The most notable updates are Gregtech, ver. 1.6.4 -> 7.4.0, as well as several AE2-related updates. Other mod updates are far too numerous and too small to be listed.

Notable Deprecations And Removals

EUP2P

  • Ever since it was ported, the EUP2P far outclassed every other form of power transfer. This was a blatant balance issue and had to be resolved.
    • In Normal Mode, EUP2P is now affected by a progressive tax scaling with how much you use it.
      • While it is still largely viable to power remote outposts in other dimensions, using it as a main power grid is now unrealistic.
    • In Hard Mode and above, EUP2P has been entirely removed.
      • This removal was thoroughly tested, and the pack is still reasonably beatable even with pure GT-based power logistics.

EnderIO Conduits

  • EnderIO isn't receiving any more updates on 1.20.1, and the conduits never had the time to become stable enough to keep. As a result, we regrettably had to remove them.
    • EnderIO Energy Conduits have been removed and will disappear from existing worlds.
    • Other EnderIO conduits will stay in the world, but are now uncraftable.
    • This change was something the entire dev team wished to avoid, but Conduits were sadly the most unstable part of the pack with no hopes of a future fix.

Solar Flux

  • All Solar Flux related recipes have been removed.
    • Existing Solar Panels will stay in worlds until the mod is removed at a later date.
    • Their cost was spread across other Microminer ingredients if applicable.
  • Existing as both the least engaging form of power generation and as the leading source of Microminer-related pattern bloat, Solar Panels were a net negative on the pack. Removing them was the only logical option.

Others

  • Universal Crystallizer and Empowered Gems.
  • A lot of Nuclearcraft bloat was removed.
    • Reminder that the mod is slated for deprecation at a later date.
  • Certus Quartz gems and blocks migrated to their AE2 variant.
    • Placeholders and conversion recipes available.
  • Several multiblock casings and materials now use the Monilabs namespace.
    • Placeholders and conversion recipes available.

Notable technical improvements and fixes

  • You can now switch pack modes from an in-game menu tab.
    • A command is available for server admins to switch modes on servers.
    • In both cases, switching pack modes will close the game.
    • Note that switching pack mode mid playthrough is still not recommended and will cause issues.
  • Gregtech updates:
    • Pattern Buffers are now reliable and stable.
    • Painted Input Busses and Hatches only share their inventory with other Input Busses and Hatches of the same color, or undyed.
    • Large Boilers no longer explode on world load.
      • Speaking of which, Large Boilers are now viable for early game power.
    • Large Miners now correctly crush and multiply ores on all planets.
    • Parallel Control Hatches place at max parallels.
    • And so much more. Please refer to Gregtech Modern changelogs for further information.
  • AE2 changes are far too numerous to list, but expect overall UI improvements.
    • Added Auto Complete Card, which makes pattern providers mark a craft as completed right after sending the items out, thus not waiting for the crafting result to be returned.
  • Many more smaller-scale fixes are included as well.

A lot of new and updated textures for items and fluids.

And many smaller things out of scope for this changelog.

Special Thanks

This update has been in development since early April, and has been a MASSIVE team effort. I would like to specifically thank:

  • NegaNote, our main Java dev, for implementing most of the Monilabs features.
  • Apoptosis, for making pack mode switching accessible through an in-game menu.
  • iluha, whose techical skills held Monifactory's github repository together better than duct tape ever could.
  • DragonDuck, for generously providing many serverside fixes as well as a server for the dev team to playtest the pack together.
  • Raine and Kolja, for their massive help with managing AE2 related bugs.
  • Flare, for making most of the new textures I didn't make myself, including most custom fluid textures.
  • PlasmaticVoid, by far our biggest Quest Book contributor this update cycle.
  • Jollahs, whose real-life chemistry knowledge brought us many new processing lines.
  • The entire Gregtech Modern dev team, for being friendly and responsive to our bug reports.
    • Lilith/Dilithium Thoride in particular, whose continued presence in our dev channel and dedication to fix bugs our team encountered allowed for a much smoother experience.
  • Xefyr, the second active lead developer alongside myself, whose ability and dedication to bug fixing and fine balance allowed this update to reach the level of polish it did.
  • Pansmith, for originally starting the Monifactory project and hosting this Discord server.
  • Everyone who contributed even a single fix to this pack.
  • The playtesters who chose to deal with unstable Bleeding Edge builds during the last few months, providing us with valuable feedback and bug reports.
  • And lastly, WithersChat, the creative lead whose vision, drive, and ability to rally the team made this update possible.

This modpack would be nothing without its dedicated dev team and community.

For a complete, detailed changelog, the GitHub release offers a list of commits: https://github.com/ThePansmith/Monifactory/releases/tag/untagged-196c92c8085c46f1a97d