Mod Craft

A semi light weight pack designed to introduce people to staple mods in most modpacks.

File Details

Mod Craft-1.2.zip

  • R
  • Jan 12, 2019
  • 2.09 MB
  • 1.1K
  • 1.12.2

File Name

Mod Craft-1.2.zip

Supported Versions

  • 1.12.2

I've started to play this pack in survival just to see if there's anything wrong with gameplay and here are some changes.

 

Added a few mods and removed them
Removed:

Back tools - Conflicted with some Mekanism blocks making your inventory disappear but still accessible or making your head sprite turn upside down.

Wooden Shears - Roots adds wooden shears already that are easier to craft.

 

Added:

Mycommands: Adds simple commands like /sethome or /setspawn

FTB Utilities: Adds a claiming mechanic that is also able to chunk load chunks.

Random Things: Adds some items/blocks in the game that are somewhat useful

Reauth: Fixes problem of having to restart your client when your session invalidates

Simple RF Jetpacks: Adds RF jetpacks for early game flight without having to dive into IC2

 

Changed configs for:

 

Ore excavation: Makes it to where it doesn't cost hunger bars to mine with the mod.

Agricraft: Cross over change up to .75 because weeds grow to often, growth rate multiplier to 1.5 to incentivize using Agricraft sticks, then mutation chance to 0.3 so it isn't to much of a grind.

Actually Additions: Turned off solidified exp so it doesn't clog up chest/inv

Quark: Removed inking when killing squids, that's annoying, random animal textures, they're also annoying, and lock rotation... because it's also annoying

 

Changed the custom starting gear:

 

Added a magnetic ring (CSG isn't compatible with baubles/survival generator(I took out simple generators because they were copies of the Extra Utilities generators/Tier 1 turret base (To go with the disposable item turret)