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MiningCore Technology

An amagamation of technology, worldgen, colony, and QoL mods designed to work together.

This is a client modpack for Minecraft version 1.21.1 which includes several technology mods which add mechanical systems with moving parts, train systems, multiblock machines that can excavate and crush ores, expanded redstone wiring and circuits, new exciting biomes and structures to find- including sky islands, trees that organically grow over time and fall when chopped at the base, overhauled world generation that is more grand and enjoyable to explore, a localized weather system, thirst- so you have to drink water in addition to eating, seasons that change- affecting weather per biome, a pollution system, an in-game map that shows the general layout of the land rather than a GPS satellite view, and a per-player loot system, and a player corpse that keeps your items on death.

 

Minecolonies which lets you establish and grow a colony of NPCs which is an alternative to building factories all day. The pack also includes new plants, foods, furniture, and decorative blocks.

The nether and end have also both been expanded to feel more worth exploring.  Several of the other included mods are to optimize performance, support the included shaderpack, and provide other quality of life features such as dynamic lights, expanded sound physics, .

I'll be tweaking the pack over time as more players give feedback.

The MiningCore Technology Team

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