Minetech Evolution 0.1.21.zip
What's new
A "major" minor update, preparing for 0.2, the next major update.
Breaking Changes
Removed NotEnoughEnergistics as the main feature is included in AE2UEL, and NEE causing crashes when applying certain recipes in the pattern terminal. Forge will warn for missing registries, it won't cause problems, just continue.
Updated various mods. Fixes some bugs but may create new ones.
Updated HadEnoughItems. Please remove config/stellarcore_stitcher_cache_jei.dat to regenerate texture caches for it, or the texture of '+' button may be missing.
Optimization
Various optimizations and bugfixes from updated version of MTE Patches and MTE Galactic Tweaks. Most noticeable optimizations:
Network Renderer Optimization from MTE Galactic Tweaks, significantly increasing FPS in a world with a lot of TileEntities. The original algorithm checks ALL loaded tiles in a world on every frame, and my optimized one only checks all tiles in nearby chunks on every client tick.
Optimization for RFTools Modular Storage GUI from MTE Patches, 20FPS->50+. Limit crafting grid to only check when items changed, and skips rendering of internal hidden slots in RFTools GUIs.
Tile Leak Fix from MTE Patches
- Remove TileEntities for blocks like Forestry Leaves that didn't mark as
hasTileEntitycorrectly, on broken or replacement, for client-side - purges invalidated TileEntities periodically, to prevent the
loadedTileEntitieslist growing over time from things like Forestry Trees in auto farms.
- Remove TileEntities for blocks like Forestry Leaves that didn't mark as
Features
Introduce Unconfusion, a new mod for intuitive tutorials! More manual entries will be added in the future.
Let Thermal's Thermal Mediator accelerate following machines from these mods as well:
- Carpenter, Centrifuge, Fermenter, Squeezer, Still from Forestry
- Laser from BuildCraft
When hosting dedicated server, it's no longer needed to remove certain client-side mods
Balance/Tweaking
- Balance Ender IO generators, make them more useful
- Add more related items to set modes of AE2 P2P tunnels
一个较大的小更新, 为下个大更新0.2做准备.
破坏性改动
移除 NotEnoughEnergistics ,因为 AE2UEL 自带其主要功能, 且NEE会在样版终端中应用指定配方时导致崩溃. Forge 会提示缺失注册表, 不会造成问题, 继续即可.
更新许多mod. 修复一些bug, 但也可能出现新bug.
更新了HadEnoughItems. 请删除config/stellarcore_stitcher_cache_jei.dat以重新为其贴图生成缓存, 否则+号按钮贴图可能丢失.
优化
在新版本 MTE Patches 与 MTE Galactic Tweaks 中, 引入各种优化和bug修复. 明显的优化:
MTE Galactic Tweaks 的 Network Renderer 优化, 在有大量方块实体的世界中显著改善FPS. 原算法每帧检查整个世界的所有方块实体, 我的优化算法只在每个客户端tick检查附近区块中的所有方块实体.
MTE Patches 的 RFTools 模块化存储器 GUI, 20FPS->50+. 让合成网格仅在物品变化时检查配方, 并跳过隐藏内部物品栏位的渲染.
MTE Patches 的方块实体泄漏修复
- 在客户端, 对于林业树叶等没有正确标记
hasTileEntity的方块, 被破坏或替换时移除对应方块实体 - 定期清理"已无效化"的方块实体, 避免
loadedTileEntities列表随时间无限增长, 比如在种植林业树的自动农场的情况下
- 在客户端, 对于林业树叶等没有正确标记
功能
加入 Unconfusion, 一个用于直观教程的新模组! 更多手册条目会在将来加入.
让热力的外置散热器也可加速如下机器:
- 林业: 木工机, 离心机, 发酵机, 榨汁机, 蒸馏器
- BuildCraft: 激光
设置专用服务端时, 不再需要移除某些'仅客户端'模组
平衡/调整
- 调整 Ender IO 发电机的平衡, 让它们更有用
- 使更多物品可以切换 AE2 P2P 通道的模式
This mod has no additional files

