promotional bannermobile promotional banner

Minetech Evolution

Experience different ages of Minecraft tech mods with this multi-staged modpack!

File Details

Minetech Evolution 0.1.20.zip

  • R
  • Oct 23, 2025
  • 11.38 MB
  • 51
  • 1.12.2
  • Forge

File Name

Minetech Evolution 0.1.20.zip

Supported Versions

  • 1.12.2

This release have replaced Clumps with Stackie, A prompt will show when loading old saves, that a type of entity is removed. It's safe to load.

这个版本将 Clumps 替换为 Stackie, 当载入旧存档时会提示有一种实体被移除. 可以放心加载不会产生问题.

Fixes:

  • Updated AE2UEL to 0.56.7, to fix various problems in 0.56.6, including the bug that interface doesn't extract items from network
  • Updated MTE patches, providing Multitool Compatibility fix, which prevents IE hammer, PR screwdriver, and IC2 wrench to consome the entire Omniwand/morph-o-tool on breaking

These recipes can now be viewed in JEI:

  • Forestry: Peat Engine, Biogas engine, Bio Generator (fuel)
  • Railcraft: Fluid Fueled Firebox (fuel), Steam Boiler (water to steam conversion), Worldspike (fuel)
  • Thermal:
    • Fluid conversion (the block converted by pyrotheum, cryotheum, petrotheum, and primal mana on contact)
    • Arboreal Extractor (accepted trees, output fluid, and boosting fertilizers)
  • Immersive Engineering
    • Diesel Generator (fuel)
    • Mineral Deposits (Vein weight, dimensions, ores, chances, and average amount)
  • Galacticraft
    • Arc furnace ore doubling recipes

Recipes:

  • Industrial information panel now accepts all glass panes
  • Mob Detector requires multimeter instead of the stage-locked observer
  • Added more fuel for Immersive Engineering's Diesel Generator

Balance:

  • IC2 Solar Panel now outputs 4EU/t at day

  • Increased work speed of some Immersive Engineering machines

  • Acceleration Wand:

    • Now costs 20000 RF in fast mode
    • Cost increases for faster and fastest modes
    • 5x cost when used by fake player (block placer, mechanical user, oc robot, etc.)
  • Higher conversion rate for Industrial Wires RF<->EU conversion (250EU->949RF, 512RF->121.5EU)

  • Mekanism-EU conversion(inaccessible in survival for now because the later chapters are uncompleted):

    • Enabled
    • Simple and high rate, 80% efficiency
    • Universal cable is reasonably priced for its EU conversion ability
      • Cables can't be upgraded by right-clicking, because of its new complex upgrading recipe
    • MEK machines supports EU now, but the 80% conversion rate still applies

Optimization:

  • Replaced Clumps with Stackie, for better compatibility
  • Replaced Hesperus, fork from Phosphor with Alfheim, providing better lighting performance
  • Updated MTE Patches, providing distance-based culling for some complex rendering, such as items in pipes
  • Added Entity Culling for culling entities and tileentities behind blocks
  • Removed unused tweak mods (EnderTweaker, BlockDropsTweaker)

QoL changes:

  • Added more information to some items
  • Allow pumpkins and fence gates to be placed without a block below