Mineshafts & Monsters - 1.10.1__hf
What's new
hotfix:
- fix carryon config crash
- fix ffxlimod crash
1.10.1 Changelog:
- Fixed Dungeons Mod crash
- Fixed crash when changing resourcepacks or shaders
- Fixed minor resourcepack issue
- Added Mod 'Carryon' and in-game event that unlocks its usage
1.10.0 Changelog:
- Added New Mobs and 1 New Mini-Boss into the game
- Added Xaero's Minimap, Replaced FTBChunk with Chunk Loaders
- Removed mods:
- Atmospheric (Too many biomes)
- Twist (Too many biomes)
- Deeper Nether Biome (Redundant)
- Soul Sand Mobs (Redundant)
- Wilds (Redundant)
- Big Brain (Too many AI modification mods)
- Blame (Causing issues)
- Removed mutant skeleton natural spawn, use Chemical X to summon one if needed
- Most Mobs now CANNOT summon guardian in water
- Undead Expansion's Ghost now only spawn in Battlefields
- Lowered Spawn rate of: Looter, Beetles, Endersent, Wraiths (Dungeons Mobs), Beast Patients, Insane Dogs, ALL Undead Mobs, ALL Mutants
*By doing so, a lot of other mobs started appearing
- Forge is now 36.2.19
- Increased vanilla biome spawns
- Fixed Quest Book Bugs
- Reverted to earlier versions of FTBQuest, ProjectMMO & Falling Leaves for better stability
- Minor bug fixes
- Updated Most Mods

