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Mineshafts & Monsters

An RPG modpack that actually gives the player an immersive storyline and complex worldview.

File Details

Mineshafts & Monsters - 1.10.0

  • B
  • Dec 4, 2021
  • 345.40 MB
  • 9.0K
  • 1.16.5+6

File Name

Mineshafts Monsters - 1.10.0.zip

Supported Versions

  • 1.16-Snapshot
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16

The 100 Days Update
Remove Magnesium if you want to use Optifine!


Backup before updating, this is a major update that could break worlds. If it makes it any better, this will be the LAST major update for Mineshafts & Monsters (1.16.5 Version). Bug fixes, ticket support and minor mod updates/changes will still be available and on-going.
To keep it brief, this update changes everything I thought needed fixing/balancing with the pack when I was playing the 100 days series.

 

- Added New Mobs and 1 New Mini-Boss into the game

- Added Xaero's Minimap, Replaced FTBChunk with Chunk Loaders

- Removed mods:

  •        Atmospheric (Too many biomes)
  •        Twist (Too many biomes)
  •        Deeper Nether Biome (Redundant)
  •        Soul Sand Mobs (Redundant)
  •        Wilds (Redundant)
  •        Big Brain (Too many AI modification mods)
  •        Blame (Causing issues)

- Removed mutant skeleton natural spawn, use Chemical X to summon one if needed

- Most Mobs now CANNOT summon guardian in water

- Undead Expansion's Ghost now only spawn in Battlefields

- Lowered Spawn rate of: Looter, Beetles, Endersent, Wraiths (Dungeons Mobs), Beast Patients, Insane Dogs, ALL Undead Mobs,  ALL Mutants

*By doing so, a lot of other mobs started appearing

- Forge is now 36.2.19

- Increased vanilla biome spawns

- Fixed Quest Book Bugs

- Reverted to earlier versions of FTBQuest, ProjectMMO & Falling Leaves for better stability

- Minor bug fixes

- Updated Most Mods