Mineshafts & Monsters - 1.10.0
What's new
The 100 Days Update
Remove Magnesium if you want to use Optifine!
Backup before updating, this is a major update that could break worlds. If it makes it any better, this will be the LAST major update for Mineshafts & Monsters (1.16.5 Version). Bug fixes, ticket support and minor mod updates/changes will still be available and on-going.
To keep it brief, this update changes everything I thought needed fixing/balancing with the pack when I was playing the 100 days series.
- Added New Mobs and 1 New Mini-Boss into the game
- Added Xaero's Minimap, Replaced FTBChunk with Chunk Loaders
- Removed mods:
- Atmospheric (Too many biomes)
- Twist (Too many biomes)
- Deeper Nether Biome (Redundant)
- Soul Sand Mobs (Redundant)
- Wilds (Redundant)
- Big Brain (Too many AI modification mods)
- Blame (Causing issues)
- Removed mutant skeleton natural spawn, use Chemical X to summon one if needed
- Most Mobs now CANNOT summon guardian in water
- Undead Expansion's Ghost now only spawn in Battlefields
- Lowered Spawn rate of: Looter, Beetles, Endersent, Wraiths (Dungeons Mobs), Beast Patients, Insane Dogs, ALL Undead Mobs, ALL Mutants
*By doing so, a lot of other mobs started appearing
- Forge is now 36.2.19
- Increased vanilla biome spawns
- Fixed Quest Book Bugs
- Reverted to earlier versions of FTBQuest, ProjectMMO & Falling Leaves for better stability
- Minor bug fixes
- Updated Most Mods

