this is my first go at macking this pack; this is not the full/compleeted pack.
i'm wating for certan mods to be updated. i'm on the fence about 3 of the included mods; specificly JMC's Lucky Blocks, Red Lucky Blocks, and The Undergarden.
im also not shure about Ars Nouveau but it dose fill out the magick out abit
in this pack you can
1 hatch, tame, and ride dragons
2 practice alchemy (this is primarily equivalent exchange utilizing the philosophers stone to make the transmutation table/tablet. this table alows the use of EMC.) - it's hard to explain how great project E is in writing alone. wether you chose to play this pack or not you shuld try Project E in your own packs. it's the best alchemy mod in my opinion.
3 there are three farming packs two add normal crops and food recipes. the other one adds majickel crops that cap farm both vanilla materials, and costum materials
4 you can forge costum wepons, and armour out of costum alloys useing huge smelteries.
5 you can eplore other dimensions like The Twilight Forest
6 you can make machinery utilizing create. -it's just basic create, but some non create mods in this pack can be used to enhance your machinery in creative ways
7 there are many lucky block mods. if you dont know when you break a lucky block a few things can hapen. fore exampel you might get a diamond block or you might explode
8 utilize waystones to teleport to other known waystones
9 exploration is made slightly easier do to mini map mods and upgradable backpacks
the full release is likely to not happen as many mods seems to be abandon.
however im working on a 1.20.1 edishion; it replaces AdventureKraft with the Aether
other mods are intended to be added, sutch as butchery, and whatever that one magick mod that let you draw magick circles with magick chalk
i had a lot of fun playing/testing, but i need to work on balencing it a bit better.
items sutch as the "fly feder" "shade armour" and red lucky block items are quite overpouerd