this modpack includes some different mods to bring as many features from all minecraft games as possible the features being from minecraft story mode, minecraft earth, minecraft story mode season 2, minecraft dungeons and minecraft legends
BE Style Wither by morimori0317
This mod brings Wither's behavior closer to Bedrock Edition.
Includes adjustments such as:
- To be able to bounce off the blue wither skull
- Like shooting more blue wither skulls
- Whitens and spins when summoned
- It explodes when its health is more than half, and summons a wither skeleton when the difficulty level is above Normal.
- It explodes when it dies.
- Charge attack when health is below half
- Maintaining a weakened state
- Doubles health (v1.4.0 and above)
If it is version 1.4.0 or later, it can be switched with config
Must be installed on both the client side and the server side
Better Combat by daedelus_dev
Fancy attack animations
This mod includes several one-handed, two-handed and dual wielded attack animation resources.
Accurate weapon collision detection
No more pixel hunting with your cursor, you can now just swing your weapon and hit whatever is in the way. Enjoy playing in third person view. :)
Natural look and feel
Attacks have an upswing phase before the hit is actually performed, like in real life.
Weapon combos
Some weapons have a sequence of different attacks.
Dual wield any combination
Dual wield any set of one handed weapons! Use the attack hotkey to alternately attack with main-hand and off-hand.
Two-handed weapons
Weapons marked as such, fully disable offhand slot, when held.
Reworked Sweeping Edge
Weapon swing hitting multiple enemies deal reduced damage. To deal full weapon damage against all targets, you need to have Sweeping Edge enchantment.
Hold to attack
Hold the attack hotkey to spam attacks on cooldown (configurable).
Swing thru grass
Attack instead of mining zero hardness blocks (configurable).
Crackers Wither Storm Mod by nonamecrackers2
This mod adds the Wither Storm from Minecraft: Story Mode, and is designed to be mainly a survival challenge mod in where the player(s) try to defeat the Wither Storm while running, hiding, and gearing up as they go along. No prior knowledge of Minecraft: Story Mode is required! One of the goals of this mod is to abstract the Wither Storm from the game as much as possible, so anyone can play.
• The Wither Storm:
Grows and evolves by absorbing its surroundings.
Has the ability to track the nearest player from wherever, and may occasionally chase them.
The Wither Storm has the ability to chunk load wherever, without the presence of a player, meaning the Wither Storm is always active
You can see the Wither Storm up to and over 10 000 blocks away thanks to the distant renderer added by the mod
The Wither Storm can pick up clusters of blocks, which can be entire trees or even villager houses!
The Wither Storm can pick up and consume almost any mob
• The Formidibomb
• Boss Battles
• Multiplayer compatibility
• Built-in config and config menu for customizability
• New tools and weapons
• Wither Sickness
• And more!
MCSM Command Block Creation by Dwardsdogs
This mod allows the creation of the command block pretty much the same way you craft it in minecraft story mode.
Creating the Command Block is no easy task, there is 24 total different items to craft the command block with, and each slot in the crafting grids are randomized with those 24 specific items, to make finding the recipe easier, each 1 item correct in the command block crafting tables the command block will attempt to craft for 1 second, so if you have all 36 items correct it will craft for 36 seconds and then place the command block.
The crafting resorces for the recipe:
coal
copper
iron
gold
redstone
lapis
emerald
diamond
quartz
netherite scrap
glowstone dust
blazerod
prismarine shard
prismarine crystals
bricks
brick
nether bricks
nether brick
andesite
diorite
granite
smooth stone
chiseled stone bricks
glass pane
(Before anyone says that the Command Block is way too hard to create, remember that it can destroy entire worlds via the wither storm so it should be hard to make)
It is suggested to make farms for those items before attempting to craft a Command Block
The Command Block allows creation of exotic items by enchanting with the command block, when you click into the Command Block you can see a GUI for enchanting, these are the recipes:
1 TNT + 32 Lapis = 1 Super TNT
1 Book + 64 Lapis = 1 Command Block Book
1 of any Potion of Healing + 48 Lapis = 1 of any Potion of Command Elixir
If you have Useful Railroads mod: 1 Powered Rail + 16 Lapis = 1 High Speed Rail.
The Command Elixir potion can be splashed onto any undead mob and deal 100 damage to them, if it's not an undead mob, +50 health, but if it gets splashed onto a wither storm with it's command block exposed, it instantly kills the wither storm.
In order to destroy the Command Block, you need a Command Block tool.
Carry On by Tschipp
Ever wonder why you can carry a stack of 64 empty chests in your pocket, but you can’t move a filled one with your bare hands? Well, wonder no more!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
How it Works:
- Shift (can be rebound) + Right-Click (with two empty hands) on any Tile Entity or mob to lift and carry
- Right-Click to place
- Works with single block Tile Entities from any mod (yes, tech mods too)
- Works with all entities (no hostile mobs in survival mode, configurable)
- Entities can be stacked on each other (only smaller entities on top of larger ones)
- Respects the ‘lock’ functionality so Tile Entities cannot be stolen
- Powerful config allows you to blacklist entire mods or specific blocks, and additional customization
- Players can only carry one Tile Entity or Mob at a time, and are prevented from other actions when carrying
- Carrying a Tile Entity or Mob slows the player. Items with fuller inventories and larger mobs will cause additional slowness
- Advanced scripting for modpack creators. Wiki here.
- If you can't place down a picked-up block, you can remove it from your inventory with /carryon clear
- Players can also be carried, in 1.19.2+
Parcool Minecraft Parkour by alRex_U
Added Feature Examples
- Breakfall
- Cling To Cliff
- Charge Jump
- Crawl
- Dodge
- Dive
- Fast Run
- Flipping
- Horizontal Wall Run
- Vault
- Wall Jump
- Zipline
- and more!!
🛠️ High Customizability with many configurations
This mod contains even some features supporting mod-packers and server-hosts!
Press Alt+P key to open setting menu in game.
Story Mode Additions by Spayzers
Looking for a mod that adds more adventure? More treasures? Or dangerous foes coming straight out of Minecraft Story Mode? If so, this is the mod for you!
SSMA, abbreviation for Spayzers' Story Mode Additions, is a mod that takes EVERYTHING from the Minecraft : Story Mode game series, and add it to Minecraft.
It aims for an adventure, combat and exploration mod. Discover the secrets of the Doom Sea, or try to fight the mysterious White Pumpkin, or if you're courageous enough, venture below the bedrock for an unknown and dangerous journey. (Underneath ain't out yet lmao)
But this mod isn't like the others. Why you tell me ? Because it also focuses on adding unique elements that, even tho weren't in the main game, could feel, in a way, canon, explained and logical.
So, get ready for a big journey, as Nothing Build Can Last Forever
This mod is still in alpha, and many elements such as weapons, armor, dimension, structures and bosses are still under development.
But fear not! Updates will be forthcoming, adding everything promised.
Story Mode Legacy by Veloc1raptor030
Ever wanted to explore the universe of Minecraft Story Mode? Well now you can with Story Mode Legacy. This mod brings many features from the game into your Minecraft world. From armor, weapons, and tools to a variety of dimensions and new unique structures with unique rare items to be found. This mod will have you embark on a journey greater than that of which Jesse and his friends did.
Current Features V0.5.0:
Dimensions With Custom Portals:
-Void Dimension/Portal Hall
-Sky City Dimension
-White Pumpkin Dimension
-Minecraft Story Mode Dimension
-Water World Dimension
-Nether Water World Dimension
-Emerald Rich World Dimension
-Snow World Dimension
Structures:
-Portal Hall
-Sky City Ruined Temple (Overworld)
-Ocean World's Ruined Temple (Overworld)
Tools/Weapons:
-8 Enchanted Flint and Steel's
Armor:
Redstone Infused Iron Chestplate
Blocks:
-Portal Unlit Reader
-Portal Lit Reader
-Enchanted Fire
-White Pumpkin
-Carved White Pumpkin
-Dark Cobblestone
Story Mode Portals by ZapZapBoom
This mod contains portals that were heavily inspired by Minecraft: Story Mode Season One & Two. This is meant to be enjoyed alongside other mods but can hold on its own. All of the music added in byt this mod was made by Antimo & Welles. This mod will receive constant updates and additions as time goes on. In order to actually start these portals you'll need to obtain an Enchanted Flint and Steel. The way you get is by crafting it. (Shocking I know) In order for you to start the adventure you'll need to make the Enchanted Flint and Steel and enter the Sky Island Portal then exit through the same portal. You'll be stuck in there untill you manage to make a Sea Lantern portal and light it with a Glowing Flint and Steel in order to return to the Overworld. All of the portals need to be lit in the Portal Hallway!
Story Mode Stuff by BrandonEpicGamer
This Mod Adds A Bunch Of Stuff From Minecraft Story Mode Season 1 & 2
Some of The Stuff This Mod Adds:
Amulet, White Pumpkin, Redstone Heart, Windows, Enchanted Flint & Steels, Enderman Suit, Harper's Headset, Mind-Control Chip, & New Types of Prismarine
Totally Accurate Wither Storm Plus by De4dTainted
This datapack that gives Totally Accurate Wither Storm new additions that are accurate to Minecraft: Story Mode!
Features in the pack:
*Accurate Playing dead body
*Accurate Phase 7.5 enterance
*Endermen pulling blocks off the Wither Storm
*Endermen spawning around the Wither Storm with flesh blocks in hand
Wither Spawn Animation by bo_bo0
This mod adds an animation after a Wither altar has been built, to make players feel more involved in the game and actually feel that a Boss Battle is about to come, instead of the boring, usual, immediate spawn of the Wither, that makes it feel useless.
(You can disable the animation with the command: "/gamerule witherSpawnAnimation false" but this won't take effect on already built altars)
Important:
-Always stand in front of the altar while you're placing the skulls
-This mod can be used in multiplayer, but make sure that the player who is building the altar is the closest one to it (when the animation starts playing it doesn't matter anymore)
Works with Cracker's Wither Storm Mod too!
Golem Spawn Animation by bo_bo0
This mod adds an animation to Golem Altars (both Snow Golems and Iron Golems) just after they've been built, to replace the regular boring instant spawn.
Important:
-Always stand in front of the altar while you're placing the pumpkin
-This mod can be used in multiplayer, but make sure that the player who is building the altar is the closest one to it (when the animation starts playing it doesn't matter anymore)
Equinox's Story Mode Glint by equinox_3004_1
Ever wanted the enchantment glint from Minecraft Story mode? Well, you've come to the right place!
I STRONGLY RECOMMEND PUTTING THE ENCHANTMENT GLINT SPEED AT 70 AND THE ENCHANTMENT GLINT STRENGTH AT 100 The enchatment "glow color" look from iron tool, gold tools, diamond tools, e.c.t seems to be colorcoded depending on the look of the tool. E.g Cassies axe. But at other times the enchanted tools just have the purple outline glow thingy. Either way, I am unable to color code them due to my lack of motivation to learn Java. I also cannot rotate the way the enchantment texture is going, in Minecraft it goes on an angle and I don't think there is a way to change that.
Fresh Animations by FreshLX
Fresh Animations is a work in progress resource pack that gives an animation overhaul to the
creatures in the default look of Minecraft. The aim is to make the mobs more dynamic and believable.
Fresh Animations Extensions by FreshLX
Totally Accurate Wither Storm by De4dTainted
A resource pack that makes the Wither Storm close in similarity to Minecraft: Story Mode.
Features:
Replaces the model of the mass and the tentacle models for all the Wither Storm phases
Adds custom sub phases to the Wither Storm for phase 1-3, 4.5, and 5
VN4's Fresh Wither Storm by VillN4
This pack brings the Fresh Animations to Cracker's Wither Storm mod, along with other various features.
Dungeons Enchantments by JeremySeq
Enchantments:
- Cowardice: Armor, 3 Levels, causes weapons to deal more damage while at full health
- Deflect: Chestplate, 3 Levels, chance to deflect arrows back at attacker
- Freezing: Melee, 3 Levels, freezes(slows) mobs
- Guarding Strike: Melee, 3 Levels, gives damage resistance after defeating a mob
- Illager's Bane: Melee, 3 Levels, does extra damage to illagers
- Leeching: Melee, 3 Levels, leeches percentage of mob's max health after defeating a mob
- Pain Cycle: Melee, 3 Levels, damages the player and when it stacks 5 times does a lot of damage to mob and resets stack
- Ambush: Melee, 3 Levels, does extra damage to unsuspecting entities (when they are not looking in your general direction)
- Exploding: Melee, 3 Levels, creates explosion on attack
- Radiance: Melee, 3 Levels, heals nearby players
- Rush: Armor, 3 Levels, gives speed when hurt
- Thundering: Melee, 2 Levels, strikes mob with lightning
- Void Strike: Melee, 3 Levels, does extra damage which multiplies on each hit until it resets
- Weakening: Melee, 3 Levels, weakens mobs
- Recycler: Chestplate, 3 Levels, chance to give you arrows when you are shot at
Dungeons Content by mdechannel
Large-scale dungeon mod with new locations, armor, bosses, weapons, blocks and artifacts.
Visit all biomes from the forest of vines to the cold desert!
Want to see the features and experience new content from the game from mojang? With this mod this has become possible and if you cannot buy the game then you can install this mod on the Java edition
Fresh Dungeons by McFella
Dungeons Style by McFella
This resource pack changes some of the vanilla textures to look like the textures from Minecraft's spinoff game Minecraft Dungeons.
Most of the textures were ripped from Minecraft Dungeons or made by me and the other people in the project.
All music in this resource pack is from Minecraft Dungeons and was made by Peter Hont
Earth Mobs by bagucchiMC
In this mod, we have added an array of mobs you might've seen from Minecraft Earth. From the Muddiest Pigs to the Jolliest Llamas, & new dangers like the climbing Boulderer & overwhelming Viler Witches. You can find all these mobs scattered across the Overworld!
Most of the ideas & concepts originated by Mojang Studios, but brought to the base game by us! With some tweaks to integrate with vanilla gameplay & style.
Legends : Hero Reborn by MurcuryModWorks
The Piglins have once again ventured into another dimension and are after you. Can you defeat them? Can the heroes of the block universe repel the invaders' assaults and save their world? The Minecraft Legends; Hero Reborn mod is an addition that recreates the entire Minecraft Legends game in the pocket edition. New monsters will appear in the game, continuously besieging you and causing trouble.
Challenge them if you consider yourself a worthy defender of your universe.
Mob Vote Friends by WanMine
This Mod aims to add all the loosing Mobs from the previous years, meanwhile we wait for the official release.
Pale Garden Backport by DannBrown
This Mod aims to add all the loosing Mobs from the previous years, meanwhile we wait for the official release.
Trials Chambers by Jusey1z
This mod adds the content from the Tricky Trials update to Neo/Forge 1.20.1 to reimagined the Trials Chambers in my own image. However, I didn't do the Breeze & Armadillo. These Trials Chambers spawns with a Central Chamber, which automatically connects to an Entrance/Exit Hallway and a large Hallway Chamber. From there, there is a "Boss Chamber" at the end of the Large Hallway Chamber, which houses either an Evoker, Illusion, or Iceologer (from Friends & Foes) with Illager specific Trial Spawners alongside with them. There is even a small chance for a Boss Room dedicated to Wroughtnaut from Mowzie's Mobs as well.
Beyond the main rooms though, everything else on the side path is completely randomized by generating from a large selection of chambers connected by hallways. A Trials Chamber could have anywhere from 6 additional Chambers to 20+ base on generation, and these Trials Chambers spawn anywhere undergroud in the Overworld starting at Deepslate level. Trial Spawners & Trial Vaults work as intended, with the Spawners being randomly picked based on the room type from a selection of options, and can be optionally increased in difficulty by using the Bad Omen effect. Vaults will pick between 3 to 6 rewards from a loot table, with the key items being new cosmeitcs & the Heavy Core, which can be used to craft the Mace weapon, as expected. On top of the new Trial related stuff, all new Tuff & Copper variations are actually craftable, with one new addition which is simply put a Polished Tuff variation of the Copper Bulb which is crafted first but can be turned into Copper Bulbs by adding copper ingots to them afterwards. Also, additional changes has been made, such as Raid Captains dropping Ominous Bottles, and no longer granting Bad Omen directly, brand new potion effects, and more.
Vanilla Backport: Chase The Skies by BlackGear
Combat Roll by daedelus_dev
Adds Combat Roll ability
Press R to roll (by default). You can roll into any direction you are heading (forwards, backwards, sideways, etc...)
The combat roll ability has 4 seconds cooldown by default. (Server side configurable)
Cooldown of your combat roll ability can be seen on the main UI (aka HUD). (Client side configurable)
Exhaust (aka hunger) is added to the player upon rolling (Server side configurable)
Roll ability can only be used when player is: not using item, not jumping, not swimming.
New! Now with invulnerability frames! (Disabled by default, can be turned on at config/combatroll/server.json5)
Attributes
These new entity attributes determine the properties of the combat roll ability.
combatroll:distance determines how far the player rolls (the default distance is 3 blocks, server configurable). For example:
/give @s leather_boots{AttributeModifiers:[{AttributeName:"combatroll:distance", Name:"testing", Amount:3.0, Operation:0,Slot:"feet",UUID:[I; 66453, 79497593, -201178, -16957605]}]} 1
combatroll:recharge determines how quickly the cooldown of the roll ability recovers. For example:
/give @s leather_leggings{AttributeModifiers:[{AttributeName:"combatroll:recharge", Name:"testing", Amount:0.5, Operation:1,Slot:"legs",UUID:[I; 66453, 79497593, -201177, -16957605]}]} 1
combatroll:count determines how many times a player can roll before having to wait for recharging (by default a player has 1 roll). For example:
/give @s leather_helmet{AttributeModifiers:[{AttributeName:"combatroll:count", Name:"testing", Amount:2, Operation:0,Slot:"head",UUID:[I; 66453, 79497594, -201177, -16957605]}]} 1
Enchantments
Improve various aspects of your combat roll ability with these enchantments.
Mulit-Roll
Can be enchanted on helmets - Grants extra rolls (+1 roll / level)
Acrobat
Can be enchanted on chests and legs - Increases the recharge speed of the roll cooldown (by +10% / level)
Longfooted
Can be enchanted on boots - Increases the distance of your rolls (by 1 block / level).
🔧 Configuration
Fabric
Client side settings can be accessed via the Mod Menu.
Forge
Client side settings can be accessed in Main Menu > Mods > Combat Roll > Config.
Server
Server side configuration can be found in the config directory, after running the game with the mod installed.
Enchant With Mob by baguchiMC, McFella, trufflehistorian
This mod adds the Enchanter from Minecraft Dungeons
Enchanted Mobs will be harder to fight
Adds Enchanted Mobs(they will be more powerful).
Adds the Enchanter From Minecraft Dungeons. This mob can "Enchant" and make hostile mobs stronger(If killed sometime drop Mob Enchant Books!).
Difficulty based enchanted entity spawn(It can be changed using the config file).
Enchanters can also join raids.
Mob Enchant can enchant yourself and apply the mob!
Ancient Mob System From MinecraftDungeons!
Modpacker friendly More Configuable option!
Datapacker can change mob enchant in 1.21.1 or above!
Sound Physics Remastered by henkelmax
A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.
Optimized for the use with Simple Voice Chat 2.X.X
Zombie Awareness by Corosus
- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: causing these will alert other monsters of your position, they are:
-- Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies
- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
- Random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
- Default enhanced mobs (configurable): "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"
- Radioactive glowing blood, definitely not a lighting bug for now.

