File Details
Darkseeker BETA 1.1.1
- B
- Jan 27, 2023
- 15.24 MB
- 764
- 1.18.2
- Forge
File Name
Darkseeker BETA 1.1.1.zip
Supported Versions
- 1.18.2
PATCH 1.1.1 (Sanity/Stress & Duelist Rework)
NEW FEATURES
-All Weapons have received a new look!
-Sanity has been renamed to Stress.
NEW MECHANICS
-New Effects
-Inspired
-This effect reduces the rate at which Stress is generated.
-Clears and prevents all instances of (Horror).
MECHANICS CHANGES
-Fixed attack interactions from hired Mercenaries, preventing Players from being damaged.
-Added new particle and sound effects when making a Mercenary hold position.
-Fixed issue where enemies with extra health would suddenly and immediately lose all extra health when attacked.
-Fixed audio issue where when multiple players would be nearby a Fallen, the Fallen would emit constant noise.
-Ability Cooldown effect (Attuning) has been changed, players will no longer be able to bypass the cooldown by drinking milk.
-Weapon use cooldowns have been reduced to 1 second instead of matching the weapon ability cooldown, allowing players to use Right-click functions of weapons again.
-When respawning, Players will no longer be struck with additional Stress if their Stress is equal to or above 50.
-When respawning, Players will instead generate 40 additional stress, changed from 60.
-When respawning, Players will be given 5 seconds of full damage Resistance.
-Stress now guaranteed to generate every 3 seconds, changed from randomly generated every 1 second.
-Stress reduced by Critical Strikes has been reduced from 2-5 to 1-3.
-Removed the 10% chance to become empowered when a nearby player is slain.
-Stress damage from when a nearby player is slain has been reduced to 40 from 60.
-Bleed chance reduction cap has been removed when being attacked from the front.
-Bleed chance reduction cap has been lowered from 90% to 75% when struck from behind.
-Bleed damage reduced from (4 + 10% Max HP) to (2 + 10% Max HP).
-Bleed can no longer be removed by drinking milk.
-Horses have been changed,
-All horses will now have a base speed of 2.0, horses that are already faster will not be affected.
-All claimed horses will now have 2x Health and regenerate passively.
-Mercenaries will now retreat from combat when below 40% HP.
-Monster Critical Strike Chance formula has been changed,
-Critical chance based on Stress has been reduced from +1% every 5 stress to +1% every 10 stress.
-Critical chance reduced by Armor values has been increased from -1% every 3 armor points to -1% every 2 armor points (capping at a total of -10% critical chance reduction).
-Stress damage inflicted has been reduced from 30/15% of current stress to 7-10/5-8 stress, values based on whether you are the one receiving damage or nearby a player being crit.
-Stress has been reworked,
-With changes to combat pacing, Stress generation and healing have also been reduced.
-When a player reaches 100 Stress, they will be struck with an Affliction, causing various debuffs based on the Affliction.
-Abusive
-Strength 1, when striking monsters, nearby allies are dealt a portion of the damage (30% of the attack's damage).
-Paranoid
-Weakness 1, cannot be affected by nearby player abilities.
-Hopeless
-Inflicted with Horror, has a chance to spread to nearby players.
-Irrational
-Forces abilities to go on cooldown at random intervals.
-Fearful
-Weakness 1, take additional Stress damage when a nearby ally is damaged.
-Selfish
-Weakness 2, Speed 1, Abilities no longer affect nearby allies, and apply at half-power.
-Masochistic
-You can no longer benefit from Absorption, Resistance, Shielding, or Regeneration.
-Monsters have significantly higher crit chances against you.
-Players also have a chance (25%) to instead be Virtuous, healing all Stress, healing 25 Stress for nearby players, and granting various buffs based on the Virtue.
-Stalwart
-Gain Shielding, nearby players are granted Resistance 1 and Absorption 2.
-Courageous
-All nearby players are instead healed 50 Stress, gain (Inspired), and are immune to (Horror).
-Focused
-All nearby players are granted 25% Critical Strike chance.
-Powerful
-Strength 2, All nearby players have their ability cooldowns reset.
-Vigorous
-All nearby players are healed 40% of their Max Health, Healing flasks are reset.
-Afflictions will last until the player clears all Stress.
-Virtues will last for 2 minutes.
-While being affected by a Virtue, players cannot be struck with an Affliction even when passing 100 Stress.
-Stealth has been reworked, instead being a secondary mechanic of Invisibility while sneaking.
-A new potion effect has been made for this mechanic.
-Players that are Stealthed are invulnerable to damage.
-Players are also completely untargetable while Stealthed.
-Players cannot stealth while swimming, burning, or glowing.
-Moving too close to an enemy will reveal the Player, removing the effect.
-Added additional targets for both Mercenary and Monster target lists.
-Barako
-Barakoan Tribesmen
-Frostmaw
-Ferrous Wroughtnaut
-Naga
-Foliaath
SKIRMISHER CHANGES
-Fixed an issue where Skirmishers would not get credit towards their shard when slaying monsters with their Mercenary's Crossbow.
-Fixed an issue where equipping the Mercenary's Crossbow while not being a Skirmisher would not induce the Attuning effect.
-Fixed Mercenaries being unintentionally damaged from (Blade Flurry)
-(Stealth) has been changed,
-Stealth Attacks now deal bonus damage based on the target's missing health.
-6x Weapon Damage + 25% of Missing Health
-(Smoke Bomb) has been changed, removing the In Combat debuff when activated.
-(Blade Flurry) has been changed,
-Multihit initial damage is capped at a maximum of 10 damage (comboing up to 50 total).
-Mercenary's Crossbow has been changed, The Mercenary's Crossbow now has additional upgrades
-Tier 2 Deals additional damage
-Tier 3 Pierces enemies
-Tier 4 Reloads faster
SLAYER CHANGES
-(Ignore Pain) has been nerfed, Absorption amounts have been halved.
-(Removal) has been changed,
-(Ignore Pain) no longer triggers while enraged.
-Slayers while enraged instead damage themselves 5% of their Max Health per entity hit.
LANCER CHANGES
-Lancer Mercenaries should now no longer trigger (Sunder) on players when hired.
PUGILIST CHANGES
-(Counter Uppercut) has been changed, increasing counter window from (20 ticks/ 1 second) to (30 ticks / 1.5 seconds).
-Pugilist Mercenaries have been changed,
-Pugilists now deal 3 additional damage.
-Pugilists now move faster.
-(Oppression) Pugilists now pull in enemies that they damage.
HUNTSMAN CHANGES
-Fixed an issue where Huntsmen would not get credit towards their shard when slaying monsters with their Huntsman Bow.
-Fixed an issue where equipping the Huntsman Bow while not being a Huntsman would not induce the Attuning effect.
-(Execute) has been changed, no longer reducing Stress on activation.
-(Headhunt) has been changed, -no longer reduces Stress on activation.
-Duration for being able to reset the ability on kill has been increased, making it easier to reset should the target be slain.
-The Huntsman's Bow has been changed, The Huntsman's Bow now has additional upgrades
-Tier 2 Knocks back enemies
-Tier 3 Deals additional damage
-Tier 4 Pierces enemies
DUELIST CHANGES
-Fixed issue where (Parry) would not build stacks of (Perfection).
-Fixed issue where enemies affected by (Riposte) could still perform Critical Strikes.
-(Parry) has been changed,
-Parry window has been made significantly larger, no longer using the Souls-style of parrying and instead using more action-game based timing.
-Parry window has been increased from (3.33 ticks/ 1/6th of a second) to (15 ticks/ 3/4ths of a second)
-Cooldown has been increased to 40 ticks/ 2 seconds.
-(Riposte) has been changed,
-With timing changes made to (Parry) damage done by riposting has been reduced from 3x Weapon Damage to 2x Weapon Damage
-Duelist Tier 2 ability has been changed from (Perfection) to (Lunging Strike).
-(Lunging Strike) The Duelist dashes forward a short distance, empowering the next immediate attack with 2x Weapon Damage or 4x Weapon Damage if the target is effected by (Riposte). (10s CD)
-Empower buff lasts for 2 seconds.
-Performing a successful (Parry) will completely refresh the cooldown of this ability.
-Duelist Tier 3 ability has been changed from (Master Instinct) to (Perfection).
MOD CHANGES
-Bottle Your XP has been changed, Players no longer damage themselves when bottling xp.
-Oculus has been updated.
-William Wyther's Overhauled Overworld has been updated.
-Xaero's World Map has been updated

