File Details
Darkseeker BETA 1.1.0
- B
- Oct 25, 2022
- 12.41 MB
- 401
- 1.18.2
- Forge
File Name
Darkseeker BETA 1.1.0.zip
Supported Versions
- 1.18.2
PATCH 1.1.0 CORE COMBAT UPDATE
MECHANICS CHANGES:
-All Weapons have had damage values reduced.
-Wooden Sword 4 -> 2
-Wooden Axe 7 -> 3
-Stone Sword 5 -> 3
-Stone Axe 8 -> 4
-Stone Greatsword 13 -> 7
-Stone Spear 5 -> 3
IRON Tier 1
-Iron Sword 6 -> 4
-Iron Dagger 4 -> 2
-Iron Spear 10 -> 5
-Iron Longsword 8 -> 5
-Iron Tachi 8 -> 5
-Iron Greatsword 14 -> 8
-Iron Axe 8 -> 6
-Iron Knuckle 5 -> 3
GOLD Tier 2
-Golden Sword 8 -> 5
-Golden Dagger 5 -> 3
-Golden Spear 12 -> 6
-Golden Longsword 10 -> 6
-Golden Tachi 10 -> 6
-Golden Greatsword 16 -> 10
-Golden Axe 10 -> 7
DIAMOND Tier 3
-Diamond Sword 10 -> 6
-Diamond Dagger 6 -> 4
-Diamond Spear 14 -> 7
-Diamond Longsword 12 -> 7
-Diamond Tachi 12 -> 7
-Diamond Greatsword 18 -> 12
-Diamond Axe 12 -> 8
-Gauntlets 7 -> 5
NETHERITE Tier 4
-Netherite Sword 12 -> 7
-Netherite Dagger 7 -> 5
-Netherite Spear 16 -> 8
-Netherite Longsword 14 -> 8
-Netherite Tachi 14 -> 8
-Netherite Greatsword 20 -> 14
-Netherite Axe 14 -> 9
-Critical Strikes have been changed, instead dealing x3 Weapon Damage
-Added particle effects for when a monster successfully applies a bleed to the player.
-Fixed issue where Critical Strikes could not be performed.
-Fixed issue where Pugilists and Slayers could still perform Critical Strikes.
-Stealth Attacks have been changed, instead dealing x3 Weapon Damage, Skirmishers deal x6 Weapon Damage
-Stealth Attack particle effects have been adjusted.
-Adjusted conditions for Stealth, monsters should be less likely to find the player while invisible.
-Mercenaries will now be properly targeted by hostile mobs.
-Mercenaries now have the ability to use a Healing Flask, activating while at or under 40% Health (30 second cooldown).
-Mercenaries now passively regenerate 5% of their health every 2 seconds while out of combat.
-Mercenaries will now stay positioned when right-clicked.
-Players now have to Sneak + Right-click when checking Mercenary Shard progress.
-Fixed various Mercenary attack interactions, preventing Players from accidentally triggering their effects.
-Player Classes that use Shields will now gain Resistance 3/60% damage reduction while blocking.
-NPCs that hold shields will gain Resistance 2/40% damage reduction.
-All Endermen are now immediately hostile.
-Pickaxes Iron and higher have 100% Armor Penetration.
-Zombies now have a chance to spawn with additional weapons.
-Iron Axes
-Iron Pickaxes
-Skeletons now have a chance to spawn with additional weapons.
-Iron Swords
-Iron Longswords
-Iron Spears
-Piglins now have a chance to spawn with additional weapons.
-Golden Spears
-Golden Daggers
-Golden Longswords
-Piglin Brutes now have a chance to spawn with additional weapons.
-Golden Greatswords
-Golden Spears
-Zombie Piglins now have a chance to spawn with additional weapons
-Golden Spears
-Golden Daggers
-Golden Longswords
-Golden Greatswords
-Golden Spears
-Vindicators now have a chance to spawn with additional weapons.
-Iron Swords
-Iron Greatswords
-Pillagers now have a chance to spawn with additional weapons.
-Iron Daggers
-Iron Longswords
-Iron Spears
SWORDSMAN CHANGES:
-(Seeker's Blessing)
-(Blessing of Light)
-Deals x2 Weapon Damage, x4 Weapon Damage to Undead.
-New passive particle effects.
-(Blessing of Fire)
-Deals x1.5 Weapon Damage, Fire spreads to nearby enemies.
-New passive particle effects.
-(Blessing of Earth)
-Deals x1.5 Weapon Damage, new particle effect added.
-New passive particle effects.
-(Blessing of Frost)
-Enemies nearby the Swordsman will receive stacking Slowness and (Shatter) debuffs.
-(Shatter) Dealing damage will deal x1.5/2/2.5/3/3.5/4 Weapon Damage based current amount of (Shatter) stacks, all (Shatter) stacks are removed upon taking damage.
-New passive particle effects.
-New sound effects.
-(Blessing of Lightning)
-Deals x3 Weapon Damage.
-New passive particle effects.
-Mercenary Changes
-(Seeker's Grace) Swordsman healing range has been increased to 10 block radius, healing has been reduced to 4 health.
LANCER CHANGES:
-(Sunder) has been changed, stacks of (Sunder) will now ALWAYS apply, and then be consumed at 3 stacks.
-Instead deals (8/10/12/14% Max Health) damage.
-Consuming full stacks of (Sunder) will apply (Sundered), negating Absorption, Resistance, and Regeneration for the duration.
-Adjusted particle effects.
-(Dragon's Wrath) has received new particle effects.
-(Dragon Dive) has received new particle effects.
-Mercenary Changes
-Lancers have received the same changes.
SLAYER CHANGES:
-(Battleshout) has been changed, instead of providing a wide range of buffs, it will instead deal 15 damage and grant only a strength buff.
-New particle effects.
-(Removal) has been changed, instead dealing x2 Weapon Damage
SKIRMISHER CHANGES:
-(Smoke Bomb) adjusted particle effects.
-(Blade Flurry) has been changed, subsequent hits now deal x0.8/0.6/0.4/0.2 Weapon Damage.
-(Subterfuge) has been changed,
-Activates automatically while at or under 40% health, changed from when attacked while at or under 20% health.
-Now has a 60 second cooldown.
-New particle effects.
DUELIST CHANGES:
-(Parry) has been changed, gaining new particle effects and knocking back the enemy a short distance.
-(Riposte) has been changed, instead dealing x3 Weapon Damage, Non-Duelists deal x2 Weapon Damage.
-Mercenary Changes
-(Parry) has been changed, instead now having a 50% chance to activate on being attacked, each attack that does NOT activate (Parry) will add an additional 5% chance towards activation.
PUGILIST CHANGES:
-(Counter Uppercut) has been changed, instead dealing (5 + 5% Player Missing Health) damage.
-New particle effects.
-(Grapple) has been changed, instead dealing taken damage.
-Mercenary Changes
-(Counter Uppercut) has been changed, instead now having a 50% chance to activate on being attacked, each attack that does NOT activate (Counter Uppercut) will add an additional 5% chance towards activation.
RONIN CHANGES:
-(Forms of the Hashira) Combo gained from attacking now has a duration of 3 seconds before being lost.
-(Higanbana) has been changed, initial attack instead deals x2 Weapon Damage.
-New particle effects.
-New effect icon.
-(Tenka Goken) has been changed, no longer causes explosions and instead deals x2 Weapon Damage to all nearby enemies.
-New particle effects.
-new effect icon.
-(Midare Setsugekka) has been changed, instead dealing x5 Weapon Damage.
-New particle effects.
-New effect icon.
-(Meditation) Duration of (Meditation) stacks has been changed based on which (Form) was used.
-(Higanbana) Stacks last for 5 seconds, else gain 3 additional seconds on re-application.
-(Tenka Goken) Stacks last for 7 seconds, else gain 4 additional seconds on re-application.
-(Midare Setsugekka) Stacks last for 9 seconds, else gain 5 additional seconds on re-application.
-New particle effects.
-New effect icon.
HUNTSMAN CHANGES:
-(Execute) has been changed,
-New particle effects.
-New sound effect.
-(Headhunt) has been changed, instead dealing (x3 Weapon Damage + [6/12/18]/[7/14/21]/[8/16/24]% Max Health)
-Changed to now only activate when attacking with an Axe.
-Changed conditions so that damage can be applied regardless if the target has (Marked for Death) stacks.
-New particle effects.
-New sound effect.
-(Marked for Death) has received a new effect icon.
MOD CHANGES:
-Angry Mobs has been added.
-Rubidium has been updated.
-Rubidium Extras has been updated.
-Better Invisibility has been updated.
-Dusk has been changed.
-Monster spawn limit has been decreasted from 140 to 90.

