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MC: DARKSEEKER (Discontinued)

New combat systems, Player classes and abilities, difficult challenges, work together or perish!

File Details

Darkseeker BETA 1.1.0

  • B
  • Oct 25, 2022
  • 12.41 MB
  • 401
  • 1.18.2
  • Forge

File Name

Darkseeker BETA 1.1.0.zip

Supported Versions

  • 1.18.2

PATCH 1.1.0 CORE COMBAT UPDATE
MECHANICS CHANGES:

-All Weapons have had damage values reduced.

-Wooden Sword  4 -> 2

-Wooden Axe 7 -> 3

-Stone Sword 5 -> 3

-Stone Axe 8 -> 4

-Stone Greatsword 13 -> 7

-Stone Spear 5 -> 3

 

IRON Tier 1

-Iron Sword 6 -> 4

-Iron Dagger 4 -> 2

-Iron Spear 10 -> 5

-Iron Longsword 8 -> 5

-Iron Tachi 8 -> 5

-Iron Greatsword 14 -> 8

-Iron Axe 8 -> 6

-Iron Knuckle 5 -> 3

 

GOLD Tier 2

-Golden Sword 8 -> 5

-Golden Dagger 5 -> 3

-Golden Spear 12 -> 6

-Golden Longsword 10 -> 6

-Golden Tachi 10 -> 6

-Golden Greatsword 16 -> 10

-Golden Axe 10 -> 7

 

DIAMOND Tier 3

-Diamond Sword 10 -> 6

-Diamond Dagger 6 -> 4

-Diamond Spear 14 -> 7

-Diamond Longsword 12 -> 7

-Diamond Tachi 12 -> 7

-Diamond Greatsword 18 -> 12

-Diamond Axe 12 -> 8

-Gauntlets 7 -> 5

 

NETHERITE Tier 4

-Netherite Sword 12 -> 7

-Netherite Dagger 7 -> 5

-Netherite Spear 16 -> 8

-Netherite Longsword 14 -> 8

-Netherite Tachi 14 -> 8

-Netherite Greatsword 20 -> 14

-Netherite Axe 14 -> 9

 

-Critical Strikes have been changed, instead dealing x3 Weapon Damage

-Added particle effects for when a monster successfully applies a bleed to the player.

-Fixed issue where Critical Strikes could not be performed.

-Fixed issue where Pugilists and Slayers could still perform Critical Strikes.

-Stealth Attacks have been changed, instead dealing x3 Weapon Damage, Skirmishers deal x6 Weapon Damage

-Stealth Attack particle effects have been adjusted.

-Adjusted conditions for Stealth, monsters should be less likely to find the player while invisible.

-Mercenaries will now be properly targeted by hostile mobs.

-Mercenaries now have the ability to use a Healing Flask, activating while at or under 40% Health (30 second cooldown).

-Mercenaries now passively regenerate 5% of their health every 2 seconds while out of combat.

-Mercenaries will now stay positioned  when right-clicked.

-Players now have to Sneak + Right-click when checking Mercenary Shard progress.

-Fixed various Mercenary attack interactions, preventing Players from accidentally triggering their effects.

-Player Classes that use Shields will now gain Resistance 3/60% damage reduction while blocking.

-NPCs that hold shields will gain Resistance 2/40% damage reduction.

-All Endermen are now immediately hostile.

-Pickaxes Iron and higher have 100% Armor Penetration.

 

-Zombies now have a chance to spawn with additional weapons.

-Iron Axes

-Iron Pickaxes

 

-Skeletons now have a chance to spawn with additional weapons.

-Iron Swords

-Iron Longswords

-Iron Spears

 

-Piglins now have a chance to spawn with additional weapons.

-Golden Spears

-Golden Daggers

-Golden Longswords

 

-Piglin Brutes now have a chance to spawn with additional weapons.

-Golden Greatswords

-Golden Spears

 

-Zombie Piglins now have a chance to spawn with additional weapons

-Golden Spears

-Golden Daggers

-Golden Longswords

-Golden Greatswords

-Golden Spears

 

-Vindicators now have a chance to spawn with additional weapons.

-Iron Swords

-Iron Greatswords

 

-Pillagers now have a chance to spawn with additional weapons.

-Iron Daggers

-Iron Longswords

-Iron Spears

 

SWORDSMAN CHANGES:

-(Seeker's Blessing)

-(Blessing of Light)

-Deals x2 Weapon Damage, x4 Weapon Damage to Undead.

-New passive particle effects.

-(Blessing of Fire)

-Deals x1.5 Weapon Damage, Fire spreads to nearby enemies.

-New passive particle effects.

-(Blessing of Earth)

-Deals x1.5 Weapon Damage, new particle effect added.

-New passive particle effects.

-(Blessing of Frost)

-Enemies nearby the Swordsman will receive stacking Slowness and (Shatter) debuffs.

-(Shatter) Dealing damage will deal x1.5/2/2.5/3/3.5/4 Weapon Damage based current amount of (Shatter) stacks,  all (Shatter) stacks are removed upon taking damage.

-New passive particle effects.

-New sound effects.

-(Blessing of Lightning)

-Deals x3 Weapon Damage.

-New passive particle effects.

 

-Mercenary Changes

-(Seeker's Grace) Swordsman healing range has been increased to 10 block radius, healing has been reduced to 4 health.

 

LANCER CHANGES:

-(Sunder) has been changed, stacks of (Sunder) will now ALWAYS apply, and then be consumed at 3 stacks.

-Instead deals (8/10/12/14% Max Health) damage.

-Consuming full stacks of (Sunder) will apply (Sundered), negating Absorption, Resistance, and Regeneration for the duration.

-Adjusted particle effects.

-(Dragon's Wrath) has received new particle effects.

-(Dragon Dive) has received new particle effects.

 

-Mercenary Changes

-Lancers have received the same changes.

 

SLAYER CHANGES:

-(Battleshout) has been changed, instead of providing a wide range of buffs, it will instead deal 15 damage and grant only a strength buff.

-New particle effects.

-(Removal) has been changed, instead dealing x2 Weapon Damage

 

SKIRMISHER CHANGES:

-(Smoke Bomb) adjusted particle effects.

-(Blade Flurry) has been changed, subsequent hits now deal x0.8/0.6/0.4/0.2 Weapon Damage.

-(Subterfuge) has been changed,

-Activates automatically while at or under 40% health, changed from when attacked while at or under 20% health.

-Now has a 60 second cooldown.

-New particle effects.

 

DUELIST CHANGES:

-(Parry) has been changed, gaining new particle effects and knocking back the enemy a short distance.

-(Riposte) has been changed, instead dealing x3 Weapon Damage, Non-Duelists deal x2 Weapon Damage.

 

-Mercenary Changes

-(Parry) has been changed, instead now having a 50% chance to activate on being attacked, each attack that does NOT activate (Parry) will add an additional 5% chance towards activation.

 

PUGILIST CHANGES:

-(Counter Uppercut) has been changed, instead dealing (5 + 5% Player Missing Health) damage.

-New particle effects.

-(Grapple) has been changed, instead dealing taken damage.

 

-Mercenary Changes

-(Counter Uppercut) has been changed, instead now having a 50% chance to activate on being attacked, each attack that does NOT activate (Counter Uppercut) will add an additional 5% chance towards activation.

 

RONIN CHANGES:

-(Forms of the Hashira) Combo gained from attacking now has a duration of 3 seconds before being lost.

-(Higanbana) has been changed, initial attack instead deals x2 Weapon Damage.

-New particle effects.

-New effect icon.

-(Tenka Goken) has been changed, no longer causes explosions and instead deals x2 Weapon Damage to all nearby enemies.

-New particle effects.

-new effect icon.

-(Midare Setsugekka) has been changed, instead dealing x5 Weapon Damage.

-New particle effects.

-New effect icon.

-(Meditation) Duration of (Meditation) stacks has been changed based on which (Form) was used.

-(Higanbana) Stacks last for 5 seconds, else gain 3 additional seconds on re-application.

-(Tenka Goken) Stacks last for 7 seconds, else gain 4 additional seconds on re-application.

-(Midare Setsugekka) Stacks last for 9 seconds, else gain 5 additional seconds on re-application.

-New particle effects.

-New effect icon.

 

HUNTSMAN CHANGES:

-(Execute) has been changed,

-New particle effects.

-New sound effect.

-(Headhunt) has been changed, instead dealing (x3 Weapon Damage + [6/12/18]/[7/14/21]/[8/16/24]% Max Health)

-Changed to now only activate when attacking with an Axe.

-Changed conditions so that damage can be applied regardless if the target has (Marked for Death) stacks.

-New particle effects.

-New sound effect.

-(Marked for Death) has received a new effect icon.

 

MOD CHANGES:

-Angry Mobs has been added.

 

-Rubidium has been updated.

-Rubidium Extras has been updated.

-Better Invisibility has been updated.

 

-Dusk has been changed. 

-Monster spawn limit has been decreasted from 140 to 90.