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Minecraft AEONs

Abandoned
biome based Ores, level everything and slow quest based progress through mining levels in this brand new adventure/RPG modpack

File Details

AEONs Client-1.5.zip

  • R
  • Jan 26, 2018
  • 433.52 KB
  • 564
  • 1.12.2

File Name

AEONs Client-1.5.zip

Supported Versions

  • 1.12.2

IMPORTANT !!!!
=========================
BACKUP YOUR SAVEGAME !!!
As there where a lot of changes (and even more mods updated) i highly recommend
backing up the savegame before playing with the 1.5 patch for the first time.
=========================

 

UPDATE QUEST DATABASE:

If you don't see the quest "Patchnotes 1.5" being completed after starting the game run this command:

/bq_admin default load

 

- Updated Forge to 2604
- Updated almost all mods to newer versions
- removed mods: Weather2, IGCF, OpticManager
- New Mods: Extended Days, Better Fishing, JEI Villagers, Soulus (crafted spawners), Signals (Railway signaling system)

Bugfixes:
- moon no longer stuck at fullmoon (#10)
- Day/Night Cycle extension replaced by "Extended Days" mod:
* Days now have 18 minutes (+10 minutes night) extending the vanilla time per daycycle by a total of 8 minutes
* Brightness is again a client side setting
- Vanilla iron sword (for upgrading the Minecolonies Barracks, see Issue #9) can now be found in dungeon level 4 chests.
- Hearts should no longer drop in mobfarms
- Blights killed by environment (e.g. mobfarms) now increase the area level

New mod "Soulus":
* craft Spawners for your mobfarms or fighting arenas
* note that you must stand near these "Summoners" for ~10 minutes until they are fully charged to spawn a mob
* Upgrade them to spawn faster & more mobs or increase the player detection range.
* Mob types for spawners are age based too. With every age unlocked you will be able to create new kind of spawners
* most crafted spawners can spawn various mob variations (like mutated versions of mobs, etc.)

New Quests:
* Animania: Horse Carts quests
* Quests for new mod "Better Fishing"
* Mobfarms: added quests for new mod Soulus (create your own Spawners)

Roguelike Dungeons are now far more dangerous ! (Only affects newly generated dungeons)
* Mutated Mobs now spawn inside dungeons based on AEONs age progression:
- Dungeon level 0 & 1 features Iron Age mobs
- Dungeon level 2 features Diamond Age mobs
- Dungeon level 3 features Obsidian Age mobs
- Dungeon level 4 features Cobalt Age mobs
* Dungeon level 0 + 1, 2, 3 and 4 now each have their own chest loot. The deeper you go the better loot you will find.
* Added a lot of new loot to dungeon chests
* Carrying spawners has been disabled
* Note that mob spawning inside dungeons is NOT restricted by the ages you have not unlocked yet.
* If you want to manually create a dungeon (in case you already have generated almost all chunks around your base) you
can use the "/roguelike dungeon here" command to generate a new dungeon where you stand. (DO NOT USE THIS NEAR YOUR BASE !!!)