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MineColonies - Create & Conquer

An exploration-based MineColonies pack featuring biome and world generation overhauls, new combat mechanics, loosely tiered progression in colony building, magic, technology and so much more!
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MinecoloniesCreateandConquer-3.5.0.zip

File nameMinecoloniesCreateandConquer-3.5.0.zip
Uploader
Isk053Isk053
Uploaded
Jun 14, 2026
Downloads
2.0K
Size
64.9 MB
Mod Loaders
Forge
File ID
8244800
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Mods Added


- Applied Create
- Apothic Tooltip Cleanup
- Mekanism Extras
- SFM Thermal Compat
- Super Factory Manager ( SFM )

 

Mods Updated


- Apothic Compat
- Blocks You Need (BYN) - Industrial, Steampunk, Laboratory, Space & more!
- Born in Chaos
- Born In Configuration
- Create: Enchantment Industry
- Create: New Age
- ExtendedAE
- ModernFix

 

Changes


- Added Infinibee.
- Increased default thread count used for colonist pathfinding.
- Addressed some dated attribute modifiers from earlier pack versions, which were causing issues and not syncing between client and server, among other effects. (Celestisynth items, for example).
- Re-implemented the Keres with "Carnage Incarnate" block breaking disabled, removed limitations on monoliths/traversers now that they are working properly.
- Re-worked meka-tana/meka-bow recipes/stats (Something got buffed and not nerfed for once, yay!) in accordance with the addition of Mekanism Extras, and to spice things up a bit along the way.
- Re-worked Mekanism Extras recipes to conform with pack progression(should have seen that coming :D), as well as some base Mekanism recipes that had been reverted before mechanical crafting automation was more accessible.

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