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MineColonies - Create & Conquer

An exploration-based MineColonies pack featuring biome and world generation overhauls, new combat mechanics, loosely tiered progression in colony building, magic, technology and so much more!

File Details

Minecolonies - Create & Conquer-a1.0.0.zip

  • A
  • Oct 6, 2024
  • 191.32 MB
  • 154
  • 1.20.1
  • Forge

File Name

Minecolonies - Create Conquer-a1.0.0.zip

Supported Versions

  • 1.20.1

(General) list of major changes to mods within the pack worth noting to date.

-Virtually all technology mod recipes have been incorporated in a way that part of your tech progression is constructing 3x3 and eventually 5x5 mechanical grids for crafting/auto-crafting and rely on mechanical crafting recipes exclusively for these particular items, primarily machines and components. Changes have been made to how the machines themselves are obtained and crafted, but how they work has been left as untouched as possible.

-All industrial foregoing machine and machine frame recipes have been integrated with create and require a 3x3 mechanical grid to craft.

-All forms of Industrial Foregoing's generator and reactor recipes have been tweaked other than the pitiful and bioreactor to require a tier of machine frame higher than normal, including the biofuel generator. Likewise, all of thermals dynamos have been integrated in the same fashion.

-Many of the technology recipes have been tweaked to integrate them together. A prime example being Creates Brass ingots and Industrial Foregoings plastic, you will want to make automated set ups for producing these as you will use a lot of them getting into and started with other mods. further into progress you will need Creates precision mechanisms and IF's ether, you will want to make a set up for automating the production of these as well.

-Mekanism's steel casings require ether in a compaction set up to be created, as well as most of the machine and component recipes from the mod requiring either a 3x3 mechanical grid for most components, or a 5x5 mechanical grid for machines.

-Osmiums generation rate has been lowered to generating very rarely

-Modular routers has been integrated with both Industrial Foregoing and Mekanism, in that it requires plastic to access and craft the routers, as well as osmium for its more powerful upgrades.

-Both Mob Cages and Botany Pots have been altered to remove the base variants of the cages and pots, the hopper versions can be crafted, using a crafting recipe utilizing smart chutes.

-Tarot Decks are crafted via Ars Nouveau imbuement chamber

-Numismatics and rewards shop have been implemented via quest book rewards to establish in-game economics