File Details
Minecolonies-Cobblemon-Conquest-1.5.0.zip
- R
- Sep 7, 2025
- 119.72 MB
- 767
- 1.21.1
- NeoForge
File Name
Minecolonies-Cobblemon-Conquest-1.5.0.zip
Supported Versions
- 1.21.1
Minecolonies - Cobblemon Conquest - 1.5.0 Changelog
Updated to NeoForge 21.1.205
Mods Removed
- Artifacts
- Immersive UI
- Relics
- Relics: Artifacts Compat
- OctoLib
- PKBadges
- Universal Enchants
Mods Updated
- Accessories
- AdvancedAE
- The Aether
- Amplified Nether
- Applied Energistics 2
- Applied Energistics 2 Wireless Terminals
- BaguetteLib
- Balm
- Bookshelf
- Byzantine Styles Pack for Minecolonies
- Cobblemon Capture XP
- Cobblemon Challenge
- Cobblemon Fight or Flight Reborn
- Cobblemon Spawn Notifications
- Corpse x Curios API Compat
- CraftTweaker
- Create
- Create: Applied Kinetics
- Create Crafts & Additions
- Create: Deep Dark
- Create: Hypertubes
- Create Stock Bridge
- CreativeCore
- Deep Aether
- Default Options
- Eternal Starlight
- FancyMenu
- FastFurnace
- FastWorkbench
- Farmer's Delight
- Fusion
- Glassential Renewed
- GuideME
- Jade
- KeyBind Bundles
- MEGA Cells
- Mekanism
- Mekanism Generators
- Mekanism Tools
- ME Requester
- MineColonies
- Modular Routers
- Moonlight Lib
- MoreCobblemonTweaks
- Nullscape
- OctoLib <- the issue
- Oritech
- oωo
- Patchouli
- Ping Wheel
- Placebo
- Polymorph
- Productive Bees
- Sophisticated Core
- Stylecolonies
- Supplementaries
- Tom's Simple Storage Mod
- Underground Villages, Stoneholm
- WATERMeDIA: Multimedia API
- Waystones
- Xaero's Minimap
- Xaero's World Map
Changes
- Multiple major bugs with showdown resolved, including double battles issues and form changes.
- Hyptertubes (especially larger pipe networks) should run more stable.
- Tropical colony style added.
- Re-work of Oritech and it's internal network (If you use the mod frequently MAKE A BACKUP BEFORE UPDATING, although testing has gone well)
- Increased vault storage capacity to 64 stacks per block.
- Slightly lowered overall pokemon spawn count.
- Changed outbreaks time frame from 1 global timer with 1 additional timer, per player logged in to: 1 global + 1 singular timer for all players which chooses a random player to spawn an outbreak nearby, Extending the average duration between outbreaks while keeping them consistant across low and high populace servers.
- Tweaked/fixed all recipes related to crafting balls (ex: issue causing seq. assembly recipes to always output lure balls, etc.)
- eNaBlEd jEi cHeAt mOdE when Op'd or in creative, by default, alleviating isolated skill issues for inept players.
- Changed default range of mechanical pumps to help provide more predictable logic, similar to pipes from other mods. Now reaching 256 blocks.
- Fixed/removed issues with enchanting limitations for good.

