MPNO Update 3
What's new
Updated Mine Piece: Void Century
Void Centure Update Log:
# Changelog — ver4.0 "Builds" (since ver3.5)
## Places
Added: Impel Down, built once per world in the deep sea of the Grand Line, and never on top of Marineford.
Added: An Impel Down dimension, holding Level 4 and Level 5 side by side.
Added: A Skypiea of the addon's own, a dimension with the whole sky island already standing in it.
Added: Wano, a dimension of its own with the whole country standing in it — 4870 by 4974, the largest thing the addon builds by a wide margin.
Added: Onigashima, far across the same dimension as Wano.
Changed: Rising past Y 300 now takes you to the addon's Skypiea instead of the base mod's empty one.
## Getting there
Added: The grey glass floor at the bottom of Impel Down is the way in — stand on it and the prison swallows you.
Added: Three Marine guards inside the prison: one takes you back to the sea, one takes you a floor down, one brings you a floor back up.
Added: Kin'emon, standing somewhere in the New World, one per world. Talk to him and he takes you to Wano.
Added: Kin'emon on the Wano shore takes you back to the sea.
Added: The two glowstone doorways in the Wano hall lead to Onigashima, and a Beast Pirate at its torii brings you back.
Added: All of them ask before taking you, walk their post, attack nobody and take no damage.
Added: `/summon lostcentury:kinemon` moves Kin'emon, retiring the old one.
Added: `/lostcenturylocate impeldown` and `/lostcenturylocate kinemon`.
Added: `/lostcenturydimension skypiea | impeldown | wano | overworld` sends you between them, landing you on solid floor.
Added: A timer at the top of the screen warns that "Something" is on its way, in Skypiea and in Onigashima.
## Raids
Added: Three minutes inside Onigashima and the Beast Pirates come for you: Raid 5, with Kaidou and Big Mom of Wano Country at the end.
Changed: One raid per crew, not one per member.
Fixed: A raid whose enemies despawned counted as won and paid out. It ends as lost now, with no reward.
Fixed: Skypiea sent one Enel per player. It sends one per crew now.
Changed: Enel of Skypiea hits far harder: four times the health, two and a half times the damage, faster, armoured, and he will not be knocked around.
## The Conqueror's clash
Changed: The clash is a scene now — the two wills grow out of each fighter, meet in a flash, then fight it out while the sky tears open and the ground cracks.
Added: A cinematic frame over the clash: both faces, both names, both Will levels, and a bar that slides toward whoever is giving ground.
Added: The clash shakes the camera of anyone inside it, and leaves the camera of anyone watching from far away alone.
Changed: It burns red with a black core instead of purple.
Changed: It no longer needs two players. Any living thing with its Will lit answers, Shanks and Kaido included.
Changed: It waits a minute and a half instead of happening once per opponent and never again.
Added: That wait shows on the HUD, above the Observation line.
Changed: The result is written in chat as well as the action bar.
Fixed: The clash triggered against the base mod's Slash. It now needs both sides to have USED their Will, not merely to carry the effect.
Added: Conqueror's Haki level 9 and up cracks the ground around whoever used it, only where mobGriefing is on.
## Skills
Added: Haki Wi-Fi — Shanks fixes his eyes on someone up to 64 blocks away, through walls, and their knees give out.
Added: Mihawk's three blades: Chi o Hau Zangeki, Dark Blade One Flash and Dark Blade Arc Moon.
Changed: Aramitama, Meteor Fist, Mihawk's three blades and Rocks' techniques are held — keep the key down to charge, let go to launch. A tap is half the damage, four seconds is the full hit.
Changed: Pandemonium Of The Abyss does not charge: it lands whole on the tap.
Changed: Dark Blade: One Flash steps 42 blocks instead of 14.
Changed: The reworked techniques unlock with bounty. Mihawk at 100M, 1B and 3B; Rocks at 100M, 1B and 3B, with Pandemonium at 5B; Haki Wi-Fi, Aramitama and Meteor Fist at 1B. A locked one says how much is missing.
Changed: Red Hawk opens at 500M.
Added: The Hie-Hie no Mi passive freezes the sea under you — and unlike Frost Walker, it keeps freezing while you run and jump.
Added: Picking the JoyBoy skill hands you the Straw Hat.
Fixed: Red Hawk's charge animation restarted every tick and looked stuck in a loop.
Fixed: Turning on a rework gamerule handed over the techniques Mine Piece itself had not unlocked yet.
## Rules and menus
Added: `/gamerule lostcenturyDodgeInPlace`, on by default — the Observation dodge no longer drags you sideways.
Added: `/gamerule lostcenturyClashVisualOnly`, on by default — the clash plays out whole and moves nobody.
Changed: The mod rules menu opens on five drawers — Gameplay, Skills, Player, Visual and Sound, Misc — and each list is a panel with striped rows and a state tag always in the same column.
Changed: The prefix menu offers every rank you passed, not only the highest.
Changed: HakminePiece's button in the Skill Changer is a left arrow in the corner, and no longer sits on top of Dr. Indigo.
Changed: The Gear 5 music plays on the Players sound slider instead of Records.
Fixed: The cursor no longer jumps back to the middle of the screen when the addon's menus open and close.
This mod has no additional files

