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Messenger's Return 2

A large server-oriented fantasy modpack that revolves around endless possibilies while limiting performance drawbacks!

File Details

Messenger's Return 2: Halted Echo-2.2.zip

  • R
  • Jun 25, 2024
  • 7.85 MB
  • 29
  • 1.12.2
  • Forge

File Name

Messenger's Return 2- Halted Echo-2.2.zip

Supported Versions

  • 1.12.2

Changelog VERY MUCH WIP, but here's the gist:

  • Death works different now.
  • Trinkets and Cybernetics no longer drop on death.
  • Use "Bag of "Found" Items" to get loot back. Can be crafted or grabbed from death location.
  • Ambient skylight at night has been tied to the moon phase, with new moons creating pitch black environments.
  • Crosshair modernized.
  • New "Soulbound" enchantment to allow you to keep items post death.
  • Modded creature spawn weights have been standardized; You'll likely see things you likely haven't seen before.
  • New Friendship Bracelets allow TP between players.
  • New enemies and loot.
  • New Discord Rich Presence, to show off the pack to all your friends.
  • Optifine bad, recommend uninstalling.

Screenshots, when taken with F2 in-game, are now also copied to the clipboard for easy pasting. I:"Phase Parasites Without XP"=11 I:"Phase Sleep Point Multiplier"=11 I:"Phase Spawning Denied"=11 I:"Phase Total Slaughter"=11 I:"Reinforcement System Block Residue Chance"=0 I:"Phase Residue"=0 I:"Mob Cap"=10 MineMenu Icon and gamemode commands fixed I:"Corrosive Damage Value"=1 S:"Corrosive Percentage To Work"=0.5 S:"Additive chance for Scanner per extra item"=50.0 S:"Chance of blueprint from Engineering Table"=50.0 S:"Chance of blueprint from Scanner"=50.0 I:"Ticks taken per Scanner operation"=1200 B:Speleothems=false I:"[2] Monster Cap"=40 Removed MixinBootstrap B:"Slime blocks bounce off sides"=false B:cleanupLaunchClassLoaderLate=true B:weakClassCache=true B:weakResourceCache=true S:"Push Player Out Of Blocks"=EXACT S:foodHungerDivider=2.0 S:wellFedDurationMultiplier=0.5 I:foodStackSizeMultiplier=1 I:chestLootMaxStackSize=8 S:hungerLossRatePercentage=90 I:healthRegenRatePercentage=10 Default world type for SP enableSortingOnPickup=true enableAutoRefill=true parasite attack corpse cyberzombies attack parasites/likewise cyberzombie added to the hijacking list B:WorldGenSpawningCreatures=true B:WorldGenSpawningWaterCreatures=true I:shieldWait=5000 I:shieldRecharge=1000 B:"[1] Armor Curve Toggle"=true S:"[2] Armor Damage Reduction Formula"=damage-(damage>armor)(armor/4) S:"[3] Armor Toughness Damage Reduction Formula"=damage(1.0-(toughness0.01)) S:"[4] Enchantment Damage Reduction Formula"=damage(1.0-(enchant*0.05)) S:"[5] Armor Degradation Formula"=remaining/MAX(max,1) I:hard_entity_limit=160 I:max_entities_per_loaded_area=40 Betweenlands Decay HUD has been moved to a compatible position on the hotbar. Third Person Camera now has the front facing camera in the cycle again. D:"Hurt Threshold"=0.1 I:"Sound Culling Threshold"=0 Enabled Dynamic Surrounding's biome specific fog behaviors. Charmed Silver Nugget from Bewitchment had a slight retexturing. The default crosshair has been changed from the vanilla plus sign to a smaller circle. Modernity, our resource pack updating our minecraft textures to match modern minecraft, has been updated. When the new moon is in the sky at night, the landscape becomes pitch black. As a counter, now night time is generally brighter, with full moon night being the brightest. D:taintSpreadRate=50.0 Removed some junk tips. The player's entity reach has been fixed to match the player's block reach. B:"Use Vanilla Rain Sound"=false solcarrot gachashroom:lanternmushrooms Remove unneccesary tips I:"Greatbow Damage Cap"=1 I:"Greatbow Sentient Damage"=10 I:"Greatbow Sentient Damage Cap"=1 B:"Modern Knockback"=false ReachFix B:enabled=false B:dismountPositionFix=false B:use_fertilizer_blacklist=false B:use_fire_tool_blacklist=false B:use_potion_blacklist=false B:use_tool_weakness=false Champion Affixes redistribution. D:Armor=0.1 D:"Armor Toughness"=0.1 D:"Attack Damage"=0.1 I:"Creeper Explosion Strength"=1 D:"[02] Max Health Min"=1.0 D:"[03] Max Health Max"=10000.0 D:"[08] Movement Speed Min"=0.0 D:"[09] Movement Speed Max"=150.0 D:"[10] Flying Speed Min"=0.0 D:"[11] Flying Speed Max"=300.0 D:"[12] Attack Damage Min"=1.0 D:"[13] Attack Damage Max"=250.0 D:"[14] Attack Speed Min"=0.5 D:"[15] Attack Speed Max"=2.0 D:"[16] Armor Min"=0.0 D:"[17] Armor Max"=10000.0 D:"[18] Armor Toughness Min"=0.0 D:"[19] Armor Toughness Max"=10000.0 -Gachashrooms -WhatLoomsAhead -XPFromHarvest -Structurize -RedstonePaste -Corpse +DeathBags +CorpseComplex +AncientBeasts +DRPC +DefaultWorldGenerator +FriendshipBracelets +DefaultOptions Backstab volume lowered. B:"Default for gamerule cyberware_dropCyberware"=false B:"Default for gamerule cyberware_keepCyberware"=true Position of the Entity Health HUD has been lowered to make it easier to read in combat. Mob Spawn Weights have been rebalanced all across the board to increase seen mob variety. B:"enigmoth caterpillar pickup"=true I:"entity drop intestine"=5 B:patchNetHandlerPlayServer=false randompatch S:spellHUDPosition=Bottom right B:"ebwizardry:mine"=true B:equipment_visible=true B:"Usage ticker"=true B:"Enchanted books show items"=true B:"Influencing Enabled"=false Champion mobs can now drop rose gold dust and heart crystal shards. Many shading artifacts have been fixed with the removal of Optifine from the mods folder. Must be done manually on existing packs. New recipes have been added for the "Bag of "Found" Items", to make it more accessible from more dimensions. I:"Heart XP Level Cost"=10 S:"Absorption Text Style"=HEALTH_ONLY