File Details
Messenger's Return 2: Neon Heart-2.1.5.2
- R
- Aug 21, 2023
- 20.40 MB
- 66
- 1.12.2
File Name
Messenger's Return 2- Neon Heart-2.1.5.2.zip
Supported Versions
- 1.12.2
Messenger's Return 2: Neon Heart-2.1.5.2:
- Random Patches ghost block fix has been disabled, as it seems to be unnecessary.
- All effects other than slowness at low health/hunger have been disabled, allowing for low health/hunger clutch potential.
- Health Regen has been boosted from 50%, to 200%. This allows for natural regen to have more of a prominent place in gameplay.
Messenger's Return 2: Neon Heart-2.1.5.1: - Monster Spawn Cap reduced to 20, from 40.
- Parasite Mob Cap reduced to 10, from 20.
- Parasite Block Infestation (separate from biome infestation) has been re-enabled.
- Parasite Spawn Weights have been generally lowered to 1, from 2.
- Parasite Infestation Block Hardness Threshold has been lowered to 1.5, from 4.5.
- Beckon Reinforcement Chance has been increased for each phase for parasite deaths and per tick block spawn chance.
- Embers Ancient Golem Spawn Weight reduced to 8, from 25.
- Cockatrice Spawn Weight has been reduced as much as possible without outright disabling them.
- Cockatrice Max Health has been reduced to 30, from 40.
- Grimoire of Gaia's Hunter Spawn Weight reduced to 1, from 5.
- Aquaculture Fish Weight Text has been re-added.
- Chunk Grid has been added to the minimap.
- Minimap Entity Radar for Corpses has been added. They follow the same logic as player radar blips, where you have to be 10+/- from them in height in order for them to appear on radar.
- Minimap Entity Radar now shows a -/=/+ underneath blips indicating whether the blip is above or below you.
- Minimap Player Radar now shows the player's head skin in place of their blip at all times.
- Minimap has been zoomed in slightly to make the chunk borders much less obnoxious.
- Dedicated Server has implemented a 40 Tile Entity limit per chunk. So far it's been performing well to maintain consistent server performance.
- Dedicated Server now saves chunks (and unloads old chunks) every 10s, from 30s. We'll see how this fares.
- Refined Storage energy costs have been lowered to minimum.
- Refined Storage energy capacities have been doubled.
- New keybind for swapping the 3rd Person Camera Shoulder is now F6.

