File Details
Messenger's Return 2: Neon Heart-2.1.0
- R
- Aug 11, 2023
- 21.35 MB
- 56
- 1.12.2
File Name
Messenger's Return 2- Neon Heart-2.10.zip
Supported Versions
- 1.12.2
- The pack as a large has been refactored to make for an effective singleplayer experience as well, including all the optimizations the dedicated server gets.
- HUGE optimizations. Resting client tick is now typically around 4.5ms Tick Time, from 7.2ms Tick Time. Along with sweeping AI optimizations.
- Notable Mod Updates: Betweenlands, EB Wizardry/Ancient Spellcraft, S&R Parasites, MoCreatures, Thaumic Augmentation.
- Notable Mods Added: ToroHealth, Cyberware, Inventory Totems, Dynamic Surroundings, Ambient Sounds.
- Torohealth is back! See enemy health from afar!
- Cybernetic body enhancements are now a thing!
- Totems of Undying now work from the player's inventory as well as their off-hand!
- General atmosphere as been improved with a reworked soundscape and enhanced yet subtle visual effects!
- Recipes added for: Stripped Logs/Wood, Rose Gold Blocks/Ingots, Phial of Animation, Broom conversions, converting Dummy Telegraph/Physics Infusers, Shaded Warded Jars, Neuropozyne, Skulls, and 7 food items.
- Inventory sort buttons added for numerous blocks: Juniper Chests, Dragon's Blood Chests, Charset Chests, Cabinets, Counters, Fridges, Fruit Baskets, Spice Racks, Warded Chests, Chesters, Aether Chests, Barrels, Backpacks, Ender Backpacks.
- Xaero's World Map now switches to Cave Mode when the minimap does.
- Fall damage now gets reduced over time once a liquid is entered, not instantly like vanilla.
- Light damage can now be taken if the player hits an object horizontally fast enough, like elytra, although tuned to only be 20% of normal elytra horizontal damage.
- Valkyrian Skies has seen a few optimizations.
- A mob cap is now instantiated for spawns specifically.
- Default graphics setting is now Fancy.
- Trinkets/Baubles rendering on players has been disabled because they glowed in the dark for no reason.
- Parasites will now only attack mobs that they can convert. Along with this, the mobs they can convert will now attack back. I've never wanted to third party a creature harder in my life.
- Openblocks Elevator removed. Didn't see enough usage, so it's mod slot will be used on something else.
- Fast Furnace removed. Long live proper output stacking!
- Aether Legacy Life Shards are now only a crafting ingredient.
- Dimensions now unload after 10 seconds, from 60 seconds.
- Crimson Warfare Altar's rarity increased to 3000, from 2000.
- Very slow hunger drain from sitting still as well as general activity is now active. This was the only way to apply hunger drain for general gameplay other than jumping and sprinting, so here we are.
- More torches now go out when placed in the betweenlands. Be careful what light sources you bring!
- Astral Sorcery max attunement level set to 30, because stacking high health values with perk effectiveness perks straight up crashed the game around atunement level 60.
- Astral attunement XP multipliers have been tweaked for the 5 sources: Aevitas (Building) to 4.0 from 1.0, Armara (Tanking) to 4.0 from 1.0, Discidia (DPS'ing) to 4.0 from 1.0, Evorsio (Breaking) to 8.0 from 1.0, Vicio (Running) to 0.20 from 1.0.
- Crash Fixed: When holding left click on a field of grown Hemp.
- Various Harvestcraft seed sprites have been adjusted for consistency: Asparagus Seed, Bountiful Bamboo Shoot Seed, Garlic Seed, Pineapple Seed, Cranberry Seed, Walnut Sapling, Candleberry Seed.
- More language fixes, trust me there's a lot.
- Minimap has been moved to the upper-left corner from the upper-right corner. Allows the minimap to be seen more clearly while JEI is up, and also brings it in line with minimap placement from other games.
- Decreased player reach to 3 blocks, from 5. Reach is still 5 for players in Creative Mode.
- Fossils & Arch. ores are rarer now.
- Dinosaurs now perform their task calculation once every 3 seconds, compared to 1 second.
- Increased rarity of Fossils & Arch. building and entity chunk generation spawns.
- Items no longer float on the water, as the feature was inconsistent between items.
- Mod Director was removed. Optifine installation must be done manually now.
- Low health no longer elongates health regeneration.
- Maximum attunement level has been dropped to 30 from 100. The game started crashing if health stacked too high using Astral.
- Moved to fork of Mo' Creatures which fixes many bugs and reworks spawns. Check out the ocean life!
- Silkworm egg spawn chance from leaves dropped to 25% from 85%, and their chance to spawn from eggs has been increased to 100% from 50%.
- Season length increased to 30 days total, from 21 days.
- GoG Centaur Spawn Rate lowered from 5 to 1.
- Parasite Point Gain on Kill restored to 1pt/kill from 0pt/kill.
- Weeping Angels no longer hunt you in creative.
- Weeping Angel alert sound disabled. Don't blink.
- Set default particle settings to Decreased (as well as Astral Sorcery's).
- Our default server/client args are now all based on Moose's template.
- Our server tower has been switched to use OpenJDK8-headless.
- Local ambient sounds have been turned down.
- Textures are now properly animating again.
- Spawner tickrates have been tuned down to checking once a second, from 20 checks per second.
- Dragon's wing flapping can now be heard from roughly 7 chunks away.
- More tips have been added to load screens.
- Ice and Dire Dread enemies have had their spawn weight tuned to 1, from 12.
- Thaumcraft's runic shielding now recharges much faster and is cheaper to make it more competitive.
- Banshee's spawn weight has been tuned down to 5, from 10.
- Tinker's Construct tools no longer appear as a white debug texture.

