Mesozoa 0.2.0
What's new
0.2.0 - BIG UPDATE
WARNING: Old worlds may become corrupted and incompatible with this version because of so many mod changes. Sorry!
So many changes... have fun!
General changes:
Lowered the time for Concussion and Broken Limb effects to only 20 minutes, instead of the ridiculous 45 minutes of just sitting and waiting to play the game again.
Added a bunch of quality of life recipes to help integrate nether items in the overworld and other things like most regular dinosaur bones being compatible for bone tools. Craftable javelins!
Removed ruined nether portals for immersion.
Mod changes:
The F/A spawning mod I commissioned from Skatric/volxin_ is ready for the pack!!!
Added “EcoSpawn” by volxin_
Other mods:
Added “Mob Battle Music” by nonamecrackers2
Added “Immersive Pillagers” by Conczin
Added “Puddles & Floods” by PigCart
Added “Weather2 Compatibility Bridge” by don_flymoor
Added “Useful Spyglass” by BrokenK3yboard
Addded “Recipe Generator” by 300f20t and “KubeJS” by 300f20t
Added “Paxi (Forge/NeoForge)” by YUNGNICKYOUNG for those pesky datapacks and resourcepacks
Added “Sky's Overworld Quartz” by M1seki
Added “Regions Unexplored” by Apollo
Added “BiomeSpy” by MoePlus
Added “Overworld Piglins” by Serilim (For hoglins to spawn in the overworld and not zombify)
Added “Fisherman's Trap [Neo/Fabric]” by TooManyKitKats
Added “Healing Campfire” by Serilum
Added “Unlit Campfire” by thecech12
Added “CraftTweaker” by Jarediii08
Removed “Ancient Earth” by kesselot
Removed “Fossilized Spawns” by CrocThatLikesDinosaurs
Removed “Defiled Lands Reforged” by muxi114514 and “Deeper and Darker” by KyaniteMods in favor of the Sculk Horde as the main infection mechanic
Removed “LapisBinded” by glttqb
Removed “Sodium/Embeddium Options API” by Txni
Removed “Paleo Flora Return” by VillagerJoe due to the fact that it doesn’t spawn as many of the plants in the wild as anticipated.
Removed “YUNG's Bridges (Forge/NeoForge)” by YUNGNICKYOUNG
Removed “Gab's Craftable Netherite Upgrade Smithing Template” by 01saitamaGab (In favor of a custom recipe)
Switched out “Neolithic” by grossik for “Primitive Gear” by DinoSoupDoctor because of world crashes and corruption with tectonic
Switched out “Lithosphere” for “Tectonic” by Apollo
Cleaned up the Epic Fight addons. There were a lot of them…
Resource Packs:
Added “Dinosaur King Nametag Variants (Fossils and Archeology: Revival Genesis)” by radiothecoyote, because why not?
Added “Medieval Fantasy Ambient Music” by user_9zgdstumudku
Experimenting with “Terran Pillagers” and “Terran Villagers” by sunracou, there is still an incompatibility with Epic Fight so far.
FUTURE PLANS:
Potentially commissioning a mod that allows the prehistoric plants from F/A to spawn naturally.
Probably more crafting recipe tweaks with crafttweaker and KubeJS.
Will try to fix the issue where modded shears don't work on the modded mobs.
Will keep updating!
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