Description
Mekitania is a work in progress Modpack originally created by me for a few friends to experiment around with casually. Don't expect anything perfect yet!
Mekitania
Mekitania is all about one thing: making the most out of what Mother Nature and Mankind have to offer. To reach endgame potential, you must make use of natural, mechanical and magical methods in order to one day rule the world in whatever way you choose!
The primary aim is to eventually be able to complete all of Avaritia - that is, obtaining every singularity and thus being able to craft most of the weapons and gear available at that stage. Minor configs to Mystical Agriculture, Chickens and other automation mods have been done to make this journey somewhat easier, though nothing has changed to Draconic Evolution. Extreme Reactors and Ender IO are readily available to assist in the advancing of Draconic crafting, as well as ProjectE & Astral Sorcery.
The idea that sprung to mind was "Skyfactory, but without the sky" so we'll work off of that.
Suggested Direction
When Better Questing is added, I plan to make 3 primary paths corresponding with Technology, Magic and Nature, as well as a few sub paths. Prior to its addition, I recommend pursuing along early stages of these areas, such as Mekanism, Botania and Mystical Agriculture/Agricraft respectively. It will be possible to cross between these paths later in the game.
Future Projections
As I'm given ideas based around the pack (whether it be slight changes in config or the complete additions of mods) I will be making changes accordingly. As of now, I plan on adding Better Questing within a week or two to provide players with a sense of direction, be it minor or major. With this, I also intend to add my own mods and other small changes so deleted worlds aren't as common!
The world awaits you!


