Medieval MC [NEOFORGE] MMC5

Version 1.21.1 | Fantasy Adventure RPG & Exploration | Quests, Bosses, Custom Content!

File Details

Medieval MC [NEOFORGE] 1.21.1 v33

  • R
  • May 4, 2026
  • 41.04 MB
  • 11.7K
  • 1.21.1+1
  • NeoForge

File Name

MMC5Neo-v33.zip

Supported Versions

  • 1.21.1
  • 1.21

[Mercenaries Update]

Mod Changes

Neoforge is now 21.1.228

Config Changes

  • Disabled ATL memory warning, since it would appear even when there were no memory leaks
  • Disabled duplicate roll mechanic from Bosses'Rise (again)

Updates

  • Adjusted attack windup time for maces and axes (Better Combat)
  • Added bandits, hostile mercenaries that attack players on sight. You can notice which humans are bandits because of their red name (Magic Realms)
  • Added personalities. Mercenaries now get random personalities including hobbies and quirks, which affect many parts of the gameplay (Magic Realms)
  • The interaction with mercenaries has been reworked. right clicking a contracted mercenary to chat, which is affected by the mercenary's hobby and personality. Shift+right click open the mercenary menu, which shows their inventory, personal info, and a button to switch between patrol and follow modes (Magic Realms)
  • Added many features to the tavern, like a welcome message from the tavernkeeper on entering, a farewell one when exiting, mercenary cross protection inside taverns and a new sleeping pass (Magic Realms)
  • CTOV villages will now spawn in all Nature's Spirit biomes
  • Magnet, Pickup, Feeding, Refill, Furnace, Smoker, and Blast Furnace upgrades now work when the backpack is placed as a block (Traveler's Backpack)
  • Added Field of Mourning (Replaced Finality of Decay), Summons graves which each summon a horde of zombies and skeletons each (ESS: Requiem)

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