File Details
Medieval MC [NEOFORGE] 1.21.1 v33
- R
- May 4, 2026
- 41.04 MB
- 11.7K
- 1.21.1+1
- NeoForge
File Name
MMC5Neo-v33.zip
Supported Versions
- 1.21.1
- 1.21
[Mercenaries Update]
Mod Changes
Neoforge is now 21.1.228
- 🟢 Added Fancy World Animations (by maDU59_)
- 🟢 Added Epic Structures Dungeons (by HardWater)
- 🟢 Added Epic Structures Igloo (by HardWater)
- 🔵 Updated 64 mods Downgraded Shoulder Surfing Reloaded to fully disable "follow player rotation" camera setting
Config Changes
- Disabled ATL memory warning, since it would appear even when there were no memory leaks
- Disabled duplicate roll mechanic from Bosses'Rise (again)
Updates
- Adjusted attack windup time for maces and axes (Better Combat)
- Added bandits, hostile mercenaries that attack players on sight. You can notice which humans are bandits because of their red name (Magic Realms)
- Added personalities. Mercenaries now get random personalities including hobbies and quirks, which affect many parts of the gameplay (Magic Realms)
- The interaction with mercenaries has been reworked. right clicking a contracted mercenary to chat, which is affected by the mercenary's hobby and personality. Shift+right click open the mercenary menu, which shows their inventory, personal info, and a button to switch between patrol and follow modes (Magic Realms)
- Added many features to the tavern, like a welcome message from the tavernkeeper on entering, a farewell one when exiting, mercenary cross protection inside taverns and a new sleeping pass (Magic Realms)
- CTOV villages will now spawn in all Nature's Spirit biomes
- Magnet, Pickup, Feeding, Refill, Furnace, Smoker, and Blast Furnace upgrades now work when the backpack is placed as a block (Traveler's Backpack)
- Added Field of Mourning (Replaced Finality of Decay), Summons graves which each summon a horde of zombies and skeletons each (ESS: Requiem)
