File Details
Medieval MC [FABRIC] 1.21.1 v28
- R
- Oct 23, 2025
- 48.75 MB
- 1.1K
- 1.21.1+1
- Fabric
File Name
Medieval MC [FABRIC] 1.21.1 v28.zip
Supported Versions
- 1.21.1
- 1.21
[Stability Update]
Mod Changes
- 🟢 Added Sunken Spires (by joshieman)
- 🟢 Added [Let's Do] Vinery (by satisfy)
- 🟢 Added [Let's Do] HerbalBrews (by satisfy)
- 🟢 Added [Let's Do] BloomingNature (by satisfy)
- 🟢 Added Wakes (by Goby56)
- 🟢 Added Icon Leading Tooltip (by KevzCz)
- 🟢 Added Accessories Compatibility Layer (by Blodhgarm)
- 🟢 Added More RPG Classes - Skill Tree (by Fichteee)
- 🟢 Added Underwater Swim Fix (by bikerboys)
- 🟢 Added ScalableLux (by ishlandmc)
- 🟢 Added Trinkets (by EmilyPloszaj)
- 🟢 Added Ixeris (by decce)
- 🟢 Added Iris/Oculus Shader Folder (by SpacEagle17)
- 🟢 Added Malfu Combat Animation
- 🔴 Removed Affinity (Memory leak)
- 🔴 Removed CIT Resewn (High memory usage)
- 🔴 Removed Clavis (Unstable)
- 🔴 Removed Trinkets Compat Layer for Accessories (Replaced)
- 🔴 Removed Satin API (No longer needed)
- 🔴 Removed OctoLib (No longer needed)
- 🔵 Updated 106 mods
Config Changes
- Integrated More RPG's Skills into the skill trees!
- Increased the experience cost for higher levels of combat skill trees
- Increased the available points for a few newly modified skill tree categories
- Buffed Dragonsteel Weapons 11 base damage ->14 base damage
- When dying in a claim, items will now still be placed in a grave instead of dropping
- Eternal Starlight boss music will now no longer overlap with other music
- Lowered the warming rate from fireballs, being on fire, or in lava by ~50%
Updates
- Improved worldgen performance by ~30% (Tectonic)
- Major changes to the visuals of the shaderpack, such as better colors, improved reflections, synced clouds between players, and more (Complementary Shaders - Unbound)
- Added 3D splash effects for entities falling in water/lava (Subtle Effects)
- Added waterfalls with mist clouds, which come in 3 different sizes (Subtle Effects)
- Revenant summons will now teleport to the player when set to follow, if they get stuck too far away
- Added new unique weapon Chomp'olotl (Simply Swords)
Fixes
- GUI textures for Travelers Backpack Furnace Upgrade
- Undead origins being unable to fight the wither
- Origin temperature resistance powers resetting on death
- Dwarves not sinking in water
- Orb of Oblivion not working on skill trees
- Crash when parrots rode on a player's shoulder
- Demon Fire/Ebonbreath/Blazenbreath not damaging the primary target, only nearby enemies
- Gorgons being able to jump while petrified
- Revenant and Pixie being able to bypass trading restrictions
- Guards and Iron Golems not being hostile to Revenants
- Banshee's "Hexed" not working


