Medieval MC [FABRIC] MMC3

Version 1.21.1 | Fantasy Adventure RPG & Exploration | Quests, Bosses, Custom Content!

File Details

MMC3 [FABRIC] 1.21.1 v9

  • B
  • Dec 5, 2024
  • 85.36 MB
  • 792
  • 1.21.1
  • Fabric

File Name

MMC3 [FABRIC] 1.21.1 v9.zip

Supported Versions

  • 1.21.1
[Skills Update]
 
Changes:
- Added Default Skill Trees (by Pufferfish)
- Added More Villagers : Re-employed (by frikinjay)
- Added Sodium/Embeddium Options Mod Compat (by Txni)
- Added BadOptimizations (by thosea)
- Added Icy Vaults
- Added Icy Trial Spawners
- Added a meteorite like geode
- Added netherrack dark iron ore
- Added visibility options for map types
- Added option to change the number of vertices of a new frontier
- Added frontier visibility override options, which allow you to have different options just for you from those set on the frontier
- Removed broken custom dispenser behaviors
- Improved skillet flipping sounds
- Skillet wont play the item equip animation no more while cooking
- Skillet itself will also animate when flipping stuff
- Water now flows when door is opened, just like trapdoors
- Frosted Effect cant be applied if the entity has the Frozen Solid Effect
- Freeze Immune Entites are not affected by Frosted & Frozen Solid Effect
- Frozen Solid Effect Visual Model now scales with target
- Adrenaline effect amplifier now gets decreased on receiving damage
- Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics
- Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios
- Updated Spyglass and Vein Mining Keybind
- Updated Mods
 
Fixes:
- Lots of Changes and Fixes to Nature's Spirit
- Players sometimes getting stuck online
- Fruitful Fun's Sliding Redlove Doors.
- Issue where doors and fence gates wouldn't flood out
- Issue where buckets of water wouldn't work on space inside Fence Gates if the Fence Gate is waterloggable
- Skillet flipping interpolation being broken
- Chillager Captains not dropping Ominous Bottles on death
- Bug where Power Snow walkable items could work when equipped in any armor slot (They must now be equipped in either the feet or body slots)
- Fullscreen waypoint teleporting when waypoint is below blocks
- Waypoint teleporting nether calculations when JM is not on the server
- Automapping does not apply biome colors
- Weird biome color blending on chunks borders
- Better cleaning up of region images once expired
- HUD not showing the frontier you are on when logging in
- Snap option not having effect
- Bee Queen trades not giving correct amount of rewards
- Rare crashes when structures intersect due to processors applying mismatched nbt
- Bug where clouds would render incorrectly when Fabulous! mode is used
- Bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs.
- Some issues with translucent block rendering that could occur due to draw calls not being correctly sorted
- Bug where very large block entities in nearby chunk sections would be incorrectly culled
- Performance issue with map rendering
 
AS ALWAYS BACKUP YOUR WORLD BEFORE UPDATING