Changes: - Added Default Skill Trees (by Pufferfish) - Added More Villagers : Re-employed (by frikinjay) - Added Sodium/Embeddium Options Mod Compat (by Txni) - Added BadOptimizations (by thosea) - Added Icy Vaults - Added Icy Trial Spawners - Added a meteorite like geode - Added netherrack dark iron ore - Added visibility options for map types - Added option to change the number of vertices of a new frontier - Added frontier visibility override options, which allow you to have different options just for you from those set on the frontier - Removed broken custom dispenser behaviors - Improved skillet flipping sounds - Skillet wont play the item equip animation no more while cooking - Skillet itself will also animate when flipping stuff - Water now flows when door is opened, just like trapdoors - Frosted Effect cant be applied if the entity has the Frozen Solid Effect - Freeze Immune Entites are not affected by Frosted & Frozen Solid Effect - Frozen Solid Effect Visual Model now scales with target - Adrenaline effect amplifier now gets decreased on receiving damage - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios - Updated Spyglass and Vein Mining Keybind - Updated Mods
Fixes: - Lots of Changes and Fixes to Nature's Spirit - Players sometimes getting stuck online - Fruitful Fun's Sliding Redlove Doors. - Issue where doors and fence gates wouldn't flood out - Issue where buckets of water wouldn't work on space inside Fence Gates if the Fence Gate is waterloggable - Skillet flipping interpolation being broken - Chillager Captains not dropping Ominous Bottles on death - Bug where Power Snow walkable items could work when equipped in any armor slot (They must now be equipped in either the feet or body slots) - Fullscreen waypoint teleporting when waypoint is below blocks - Waypoint teleporting nether calculations when JM is not on the server - Automapping does not apply biome colors - Weird biome color blending on chunks borders - Better cleaning up of region images once expired - HUD not showing the frontier you are on when logging in - Snap option not having effect - Bee Queen trades not giving correct amount of rewards - Rare crashes when structures intersect due to processors applying mismatched nbt - Bug where clouds would render incorrectly when Fabulous! mode is used - Bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Some issues with translucent block rendering that could occur due to draw calls not being correctly sorted - Bug where very large block entities in nearby chunk sections would be incorrectly culled - Performance issue with map rendering