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LostCo_Reality's Medieval Madness: Reimagined and Reforged

A completely overhauled version of my 1.12.2 Medieval Modpack

Now Reimagined and for 1.16.5 Medieval Madness is back with a complete recreation from the ground up with the addition of new 1.16 mods and the removal of many mods that i feel like ruined the modpacks main objective and feel.

 

Structures and Vanilla Structure overhaul:

With the addition of many more structure mods and new updates to old structure mods there are now brand new ways to explore the world you know, from a Village in the sky or a village underground to a spire that reaches the clouds, there many new buildings that don't ruin the feeling that the modpack tries to give. Along with these there are now updates to some vanilla structures with the addition of a overhauled stronghold and Mineshafts now hold many different variants based on the biome it is in. All this is possible with the addition of the YUNG's Better Stronghold and YUNG's Better Mineshafts mods.

 

Underground Generation:

All of the underground has been complete and utterly ripped and tared with the YUNG;s Better caves/Better Mineshafts mods, however that not all that has happened to the underground, now you will be able to find new villages that are located underground and could be mistaken as a Stronghold if you mine into one whilst strip mining.

 

New Netherite Update:

Feel like Netherite is too easy to get and is boring? Well, now Netherite can be upgrade with the addition of Tempered Netherite, Cook Netherite ingots on a campfire and BOOM you've got Tempered Netherite Ingots. These can be used to make Netherite tools and Armour that is also tempered which improves the overall quality and power of you're Netherite tools.

 

Dragons?:

Yes, those pesky Dragons still roam and fly around the world, but don't worry they are the least of you're problems.

 

Dimensions:

With the modpack being brought to 1.16, I took advantage of some of the new mods and added in the Abyss dimension. You can now travel to the abyss and explore the dark gloomy lands of the unknown, who knows what or who you'll find there. Another couple of mods that adds or changed dimensions that I decided to add were the End remastered and The outer End mods, these two mod alter how to get to the end dimension and how you explore the dimension too.

 

Villagers:

The villagers now have a king and guards to protect and watch over the village, get caught stealing from the village and they will hunt you down, take out the King and you become the next king of the village (that is if you can take out the King's golems).

 

Much more awaits you when you enter, goodluck, have fun and don't die. 

The LostCo_Reality's Medieval Madness: Reimagined and Reforged Team

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