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Mechanised Thunder

Abandoned
Modpack For The 1913 Crew

File Details

Mechanised Thunder v1.1

  • R
  • May 31, 2016
  • 7.19 MB
  • 207
  • 1.7.10

File Name

Mechanised Thunder-1.1.zip

Supported Versions

  • 1.7.10

Mechanised Thunder V1.1

THIS UPDATE REQUIRES JAVA8!

 

Replaced AE2 Stuffs 0.5.0.56 with AE2 Stuffs rv3 0.5.1.9

Fixed error due to mod mismatch with Applied Energistics 2 RV3 along with numerous fixes

 

Replaced EnchantingPlus 4.0.0.74 with 3.0.2-d due to version removal from Curse

 

Updated Advanced Generators 0.9.19.120 ---> 0.9.20.123

Added Immersive Engineering coke and biodiesel to default configs

 

Updated AppleCore 1.3.0 ---> 1.3.1

Protect against transforming null bytes
Band-aid fix for server crashes related to reflection of classes with inherited @SideOnly(Side.CLIENT) methods

 

Updated Applied Energistics 2 RV3-beta-5 ---> RV3-beta-6

Resolves some chunkloading behaviors not correctly updating the network


Updated Arcane Engineering 0.2.6 ---> 0.2.7

Fixed impulse boots finally on multiplayer servers
Fall damage prevention works correctly
Particles work correctly


Updated Buildcraft Compat 7.1.3 ---> 7.1.5

Fix Forestry plant handling not working in newer BuildCraft versions
Fix potential crash in Propolis pipes
Added Magical Crops support

 

Updated Carpenter's Blocks v3.3.7 ---> v3.3.8

Tweaked cached lighting code for greater compatibility, but increased latency
Added rotation support to slab, lever, button, ladder, daylight sensor, pressure plate and torch
Fixed ownership always being enforced
Fixed routable fluid rendering while under fluid blocks
Fixed routable fluid crash with Flux Goo and other Forge-type fluids
Corrected player interaction events to better support MyTown2, others
Suppressed routable fluids exception occasionally thrown server-side
Fixed invalid slope rotations causing unrecoverable crashes. Now resets abnormal slopes automatically
Refactored garage door connection code to prevent recursion crashes. Added new multiblock size limit to configuration file
Fixed possible null pointer exception when colliding with barrier block
Will now attempt to recover missing attributes if a mod goes missing or changes Ids

 

Updated Draconic Evolution v1.0.2a --- v1.0.2e

-fixed not being able to close the flow gate gui's by pressing the inventory key
-fixed inability to pick up arrows fired by the bows
-fixed conflict with the travellers gloves from Tinkers Construct (And other mods that do something similar)
-fixed broken shield texture (That did not show in the dev environment so i kinda missed it until now)
-hopefully fixed particles in chaos chamber not despawning on Cauldron servers...
-fixed Item Dislocator range issues
-fixed shovels unable to harvest some blocks in AOE mode (Any block that requires a shovel but can not be harvested by hand)
-added config blacklist for the Item Dislocator
-fixed armor still draining power when another mod cancels a damage event
-removed some debug code that got left in last update
-added config option to disable all log output
-stopped potential console spam from chaos guardian
-fixed draconic armor flight speed boost not being removed when the armor is removed
-reduced potential FPS hit from the HUD. (may also fix some other random issues)
-damage that bypasses armor now deals double damage and increased entropy to the shield
-fake players should now be able to mine draconium ore, infused obsidian and both draconium blocks
-fixed crash involving the bedrock sword compatibility code
-attempted to fix a rendering bug with the energy transceivers (may or may not be fixed now)
-hopefully fixed issue with Armourers-Workshop not being able to make the draconic armor invisible
-fixed flight sometimes not being disabled when draconic chestplate is removed

 

Updated EnderCore 0.2.0.32_beta ---> 0.2.0.35_beta

Fixed Double Chest Order not being respected
Made FluidUtil respect NBT data on FluidStacks
Fix potential crash in ItemUtil stack parsing
Allow "default handling for getPickBlock" to not crash on blocks without


Updated Ender IO 2.3.0.424_beta ---> 2.3.0.426_beta

Fix dark axe not firing HarvestDropsEvent
Add spot in issue template for log file
Fix flipper upgrade activating during creative flight
Tag Nutrient Distilation as having optional inputs
Nice number formatting for stirling generator GUI
Add SideOnly to weather rocket method to prevent server crash
Removed outdated config setting
Update ISSUE_TEMPLATE.md
Added a few missing .name postfixes
Fix weather obelisk accepting invalid fluids
Henry Loenwind: Check if chunk is loaded in farming station
Prevent magnet from being used as battery by default
Handle Baubles inv more careful im MP
Added new Magic Crops hoe names
Show Block Name ins GuiExternalConnectionSelector
Fixed PowerDistributor distributing power backwards
Side-hardened IMC processing
Added config options for TelePad
Fixed whitespace changes (hopefully)
Updated ec requirement to skip buggy versions

 

Updated ExtraCells2 2.3.9b188 ---> 2.3.10b190

No Changlog Provided

 

Updated ExtraTiC 1.4.5 ---> 1.4.6

Fixes Erebus support
Fixes Better storage support
Updates Russain localization
Adds Immersive Engineering support - Constantan
Updates Chinese localization
Fixes Ore Dictionary registration
Fixes crafting of Thermal Foundation's Lumin
Balances Thermal Foundation Materials


Updated Forbidden Magic 0.574 ---> 0.575

Bugfix: Shovel of the Purifier and Pickaxe of Distortion infusion recipes no longer conflict with vanilla TC recipes when certain mods are present
Translation: Korean translation added

Updated Forestry 4.2.11 ---> 4.2.12

Fixes:

Update PlantMegaPack Plugin
Fix issues with Farm and Buildcraft Triggers
Fix localization for Leoprine Bee effect

Features:

Add mead, which can be distilled from short mead
Add IC2 industrial fertilizer as farming fertilizer
Add trades with villagers for wild hive drones

 

Updated Immersive Engineering v0.7.5 ---> v0.7.7

- changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing
- fixed bugs in the revolver container
- fixed villager houses generating in BOP biomes
- fixed exploit in Blast Furnace
- fixed Arc Furnace ignoring input stacksizes in certain cases
- fixed a crash on the achievement screen
- fixed skyhook glitching people into blocks
- fixed mobs spawning on conveyor belts
- fixed assembler outputting stuff that should have stayed inside
- fixed a lighting bug with Fastcraft
- fixed the lightning rod not connecting on north+south sides
- fixed the potion ID error and some minor bugs

 

Updated Jabba 1.2.1a ---> 1.2.2

+ Various fixes for bugs accumulated since last version

 

Updated Journeymap 5.1.4 ---> 5.1.4p1

AutoMap didn't use correct biome coloration in chunks not already in memory
Log spam for unregistered blocks ("Can't find UID for block...")
Waypoint Manager's sort-by-name should ignore case

 

Updated Mystcraft 0.12.3.01 ---> 0.12.3.02

Attempts to prevent loops when a mod requests the save's terrain type

 

Updated NotEnoughItems 1.0.5.118-universal ---> 1.0.5.120-universal

No Changlog Provided

 

Updated Railcraft 9.10.0.0 ---> 9.12.2.0

NEW: Added Redstone Flux Cart + Loaders
NEW: Fancy tooltips for the Signal blocks/boxes
NEW: Added some new Admin commands for killing entities/carts
NEW: You can now label Block Signals in addition to Boxes
FIX: Fix right-click handling for fluid containers
FIX: Fix NPE when looking at Signal Boxes
FIX: Fixed excessive render refreshes when a Switch Controller touched two Switch Tracks
FIX: Hobbyist Engine should move empty buckets to the fluid output slot
NEW: Added Perpetuum Locomotive, a Creative only Locomotive that doesn't require fuel of any kind
FIX: Wrestle missing RF Unloader textures from the maws of Git, the beast
FIX: Crash when creating EnergyCart
FIX: Rebalance Enchantment weights
FIX: The RF Unloader should now push RF to surrounding blocks instead of hoarding it for itself

 

Updated Storage Drawers 1.9.7 ---> 1.9.8

Fixed generic recipes sometimes taking precedence over wood-specific recipes
Taking items from drawers will make sound again

 

Updated Thaumic Energistics 1.0.0.1 ---> 1.0.0.5

Requires Java 8!
Java 7 And earlier are no longer supported!
Wand move targets for shift+click changed to favor player inventory over ME storage
Added mod identification to aspects in the Essentia Crafting Terminal
Only AE2 items have aspects applied, fixed dupe issue
Arcane Assembler no longer eats primordial pearls, and supports recipes with the pearl
GetViewCells and GridBlock are now null checked
Fixed potential memory leak on networks with essentia monitor listeners
Getting an item tooltip in the A.C.T. is now a checked operation
Craftable essentia no longer shows in item terminals
Level emitter texture & brightness updated
Microblock compatibility added
Level emitters randomly stop working
A.C.T. crafting result slot can no longer dupe items
Essentia terminal no longer overlayed by NEI at certain aspect ratios

 

Updated Thermal Dynamics 1.1.0-161 ---> 1.2.0-171

Changlog not submitted at time of update deployment

 

Updated Thermal Foundation 1.2.3-112 ---> 1.2.4-114

Added Vanilla versions of bows/sickles/fishing rods/shears where not already present

 

Updated VeinMiner 0.31.4 ---> 0.31.6

Allow items from excompressum work with VeinMiner.

 

Updated Wawla 1.3.3-1.7.10 ---> 1.7.10-1.0.5.120

Updated to new version system. 'major.minor.revision.patch'
Fixed bug with console sometimes spamming when used with other mods.
Added support for more villager professions. RFTools, Forbidden, Agricraft
Fixed NBT syncing from all tiles. Should have drastic improvement on lag and stability
Several of microoptomizations in the code that will help the mod run faster on earlier versions of Java