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MC-PLUS

Simple and challenging but also rewarding vanilla++ modpack. No tech or quests here!

File Details

MC-PLUS-v2.1.2.zip

  • R
  • Jun 1, 2020
  • 2.24 MB
  • 26
  • 1.12.2

File Name

MC-PLUS-v2.1.2.zip

Supported Versions

  • 1.12.2
  • - Updated Xaeros World Map to version 1.6.1 (Version 1.6.2 is already available on Xaero's own download page, but curseforge still only has version 1.6.1 at the time of uploading this, so if you want 1.6.2 you'll have to update manually)
    - Updated XP From Harvest to version 1.2.0
    - Updated Fish's Undead Rising to version 1.1.0 which brings some new mobs and items
    - Adjusted each config file containing Fish's Undead Rising entries to the new additions & changes accordingly

 

  • While i was at it, i also made some small changes:
    - Reduced Undead Swine health from 80hp to 60hp
    - Reduced Ithaqua/Wendigo health from 100hp to 80hp
    - Reduced Osvermis/Boneworm attack strength from 10 to 8
    - Undead Swines now only have a 50% chance of knockback immunity instead of 100%
    - Removed some of the old names for zombie boss mobs and replaced them with new ones
    - Reduced Bone Sword bonus damage from 10% to 5% (Some mobs have very high hp, 10% was too much)
    - Tool Belts are now reforged using Leather instead of Iron Ingots
    - Totem of Shielding now only takes 50% durability damage instead of 100%
    (The durability damage is calculated based on the amount of damage the player holding the totem receives)
    - Fine tuned biome generation once again. This should be the last time for now
    - Shattered Savannas can now finally generate!
    - Reduced chance for blossom trees generating in mountain biomes from 0.1 per chunk to 0.05
    - Villages can now generate in the cool plains biome
    - Ice villages from Ice and Fire mod are now more likely to generate
    - Increased chance of Ancient Tomes generating in vanilla loot chests
    - Increased chance of Myrmex colonies spawning during world gen
    - Mobs spawned by a bloodmoon can now spawn 16 blocks away from the player instead of 24 blocks
    - Added Sapphire Ore as detectable ore for the Totem of Spelunking
    - "Repairing" a tool with its golden version on an anvil will now reduce the items repair costs by 3 and it costs 3 levels to do so
    - Some other small adjustments/changes which i don't remember, although they're only very minor, so you won't really notice them

 

This update shouldn't break anything in worlds created prior to v2.1.2, if it does please let me know!