MC Eternal 2 Many Additions 3.0
What's new
Changelog 3.0 (Major Update)
- Added Bosses' Rise
- Updated Geckolib
- Removed Valoria, Tridot, and it's Questline (this was the mod causing the insane amounts of TPS lag, apologies if you have to restart your world - as long as you haven't loaded the Crypt, your world should be safe)
- Removed Fast Workbench, Fast Furnace, Fast Paintings
- Changed Bosses' Rise Bosses in various ways so they function as end-game superbosses
- Infernal Dragon:
- 30 Damage
- 35 Armor
- 5250 Health
- Yeti:
- 20 Damage
- 15 Armor
- 5250 Health
- Sandworm:
- 18 Damage
- 30 Armor
- 5200 Health
- The Underworld Knight
- 24 Damage
- 20 Armor
- 5280 Health
- Removed roll ability from Bosses' Rise (redundant)
- Raised minimum health for boss damage cap to 400hp
- Changed damage cap formula to (Max HP / 40) up from (Max HP / 15)
- Updates from here on will be focused more on End-Game content, and 3.0 will be the last major update (for now). Thank you all for playing!
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