Player vs. Player (War): You may not attack players who are not online on the server. Attacking and killing AFK players is permitted, but only if the player received a declaration of war while they were online, prior to going AFK.
You may not declare war on players who are not online. The player being attacked must personally acknowledge receipt via Discord (mandatory). Without such an acknowledgment or a declaration of war, players may not attack one another.
Players currently in combat may not leave the server to survive.
Buildings (War): Players must not cause unnecessary destruction to an opponent's city or buildings. Buildings such as fine houses or "cultural" sites—structures intended solely for aesthetics or decoration—must not be attacked. However, industrial sites and locations containing farms, machinery, or tools essential to the player's economy or war effort may be destroyed. This includes factory buildings and any structures holding material value for the opponent. No exploiting the rules: buildings must be clearly categorized as one type or the other, and this must be done within reasonable limits (no gaming the system).
War (Rules):
When players attack each other, sabotage is prohibited; confrontations must be direct, face-to-face engagements (e.g., you may not sneak in and blow up critical assets with TNT).
Players may target the local population, and players may form alliances.

