
The boss of World 10, the Giant Workshop, fought on its lacquered stage. Every attack is announced, struck, then leaves an opening.

World 10's creatures, the last world before the smallest doll: a synthesis of the nine rules before it.

Boss of World 5, the Lightless Deep, where noise is the rule. The pack leaves out dynamic lights so the dark stays dark.

Heat is the rule here. Each of the ten worlds has its own creatures, station, structures and boss.

Your souls have their own bar above the experience bar, and the world's gauge sits with your hearts. Entering a world shows its name and rule. All of it is in Options > Matriochka....

Objective, quests, karma, worlds, the Scroll and the pages you found, in one book.

The ten world ores set in the Cradle, and the ritual of ten nesting dolls that turns them into Matriochkite.

Forged from Matriochkite, the metal of the ten worlds, with its Nested Shell.

