Matecraft Presents: Equinox

Abandoned
Built off FTB, this pack has been made specifically for the Matecraft Server Network.

File Details

Matecraft Presents Equinox 1.10-1.10.2-1.3.0

  • B
  • Apr 1, 2017
  • 2.16 MB
  • 96
  • 1.10.2+2

File Name

Matecraft Presents Equinox-1.3.0.zip

Supported Versions

  • 1.10.2
  • 1.10.1
  • 1.10

 

- Added Storage Drawers Extra

- AbyssalCraft

  • Darklands Highlands and Mountains are now in the cold biome group, and snow generates in them
  • Initial Spellbook implementation (WIP, GUI and some backbone code, nothing functional yet)
  • Added a new font, used along with wharrgarbl to produce unreadable stuff
  • Remnant legs are now composed of more flexible limbs
  • Initial implementation of unlockable knowledge (WIP, only Entity information is partially locked, kill them to unlock the pages
  • The Decorative Statues now have their own recipe (Monolith Stone, Clay and a dye)
  • Added Rending Pedestals (PE powered blocks that collects essences through the use of a Staff of Rending)
  • Set harvest tool for a plethora of blocks that didn't have that set
  • The Abyssal Zombie has a new texture
  • The Abyssal Zombie now has it's own sounds
  • Improved worldgen performance (especially Overworld structures)
  • When broken or placed, the Luminous Thistle and Wasteland's Thorn now plays the correct sounds
  • You can't pick up the item placed on a altar/pedestal if your inventory is full
  • Shoggoth Ooze blocks are now made out of layers (like snow) instead of being a solid block
  • Removed the majority of the Shoggoth Ooze config options (superseded by the layered ooze blocks)
  • The skies in the dimensions are now composed of a skybox rather than a single color
  • Added a disruption that transforms surrounding animals
  • Item pages in the Necronomicon now has a frame around the displayed Item
  • Upgrade Kits are now applied at an Anvil, instead of the crafting grid
  • Improved the rendering of Items placed on altars/pedestals
  • Night Vision is no longer given from the normal armor sets, and the special ones only give it while in the Overworld
  • You shouldn't be able to repair Transmutation Gems with repairing items/blocks from other mods
  • Spectral Dragon and Asorah's hitboxes work now (huge shoutout to Vadis365 for the code that helped debugging the entity part placement)
  • Most player interactions with Necronomicons can't be completed unless the player owns the Necronomicon
  • You can now till Darklands Grass, Dreadlands Grass and Dreadlands Dirt with any hoe
  • You can now plant more things on Darklands Grass, Dreadlands Grass and Dreadlands Dirt
  • The Darklands Oak Log now has the correct textures when rotated

- AdvancedMachines

  • Added sounds back
  • Added new textures
  • Added Taiwanese translation

- ArsMagica2

  • Updated forge version
  • Improved localization
  • Rebalanced Entangle spell component
  • Telekinesis does not require sneak to be held while adjusting distance
  • Grow component will grow flowers on grass & do some more
  • Keystones and locked objects now notify the player if misused
  • Smoothed & improved boss animations
  • Ars Magica potion effects will try to find an open potion ID on first launch
  • Essence bag no longer requires sneak-use to open, just use
  • Reflect now requires a witchwood log for crafting
  • Various CPU load improvements
  • Spell targeting of creative players can be disabled in config
  • Improved death messages
  • Arcane reconstructor now deactivates when out of power
  • Spell book keybinds now scroll in the correct direction
  • Scroll wheel now works properly in spell book and Telekinesis
  • Rift storage and soulbound items no longer disappear in the End
  • Mod progress is no longer reset when changing dimensions
  • Divine and Ender Intervention components no longer cause crashes
  • Appropriation component no longer crashes dedicated servers
  • Arcane Guardian no longer crashes if near other bosses
  • Appropriation component now respects spawn
  • Creative only spell components now have textures
  • Shrinking is more fluid and stable now
  • Flowers now spawn with other world generation mods
  • Arcane reconstructor animation now works on SMP
  • Disarm component no longer crashes client in SMP
  • Ars Magica no longer eats bandwidth
  • Optifine, Thaumcraft and DragonAPI are now properly detected
  • Witchwood forests now generate witchwood trees
  • Dispensers no longer pick up Liquid Etherium (Blame Minecraft for this one)
  • Cycling spell shape with an empty spell book no longer crashes
  • Tarma roots now only spawn in dark places, but will not break due to light
  • Mob heads no longer crash imbument tables
  • Chrono anchor properly stops when crossing dimensions
  • Crafting table recipes now use ore dictionary
  • Rift entity has a name now
  • Power networks no longer "ghost" if broken in certain ways
  • Dig component now breaks blocks properly
  • Chrono anchor no longer conflicts with other mods that have death events
  • Removed console spam & cleaned up logging
  • Obelisk no longer causes network errors
  • Ars Magica now works properly with Thermal Dynamics
  • Dispel no longer desyncs clients
  • Liquid Etherium has a name now
  • /AMUICFG command is now purely client-side
  • Crashes no longer happen while breaking some Ars Magica blocks
  • Changing username no longer resets progress
  • Projectile spells no longer pass through some parts of a boss
  • Bosses now render properly
  • Journal no longer restores spent experience
  • Warding Candle no longer crashes if used on redstone ore
  • Arcane Deconstructor and Magician's Workbench no longer duplicates items
  • Keystone doors no longer drop wooden doors
  • Essence bag no longer eats essences

- BloodMagic

  • Fixed crash when activating Bound Tools
  • Updated the Chinese localization
  • Placer Ritual is now much more performant
  • Many recipes have been moved over to support the Ore Dictionary

- Iron Backpacks

  • Hotfix for inadvertently setting drop collection

- RFTools

  • The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent
  • Prevented another special case/infinite loop for the endergenic
  • In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests
  • It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block