File Details
Matecraft Presents Equinox 1.10-1.10.2-1.3.0
- B
- Apr 1, 2017
- 2.16 MB
- 96
- 1.10.2+2
File Name
Matecraft Presents Equinox-1.3.0.zip
Supported Versions
- 1.10.2
- 1.10.1
- 1.10
- Added Storage Drawers Extra
- AbyssalCraft
- Darklands Highlands and Mountains are now in the cold biome group, and snow generates in them
- Initial Spellbook implementation (WIP, GUI and some backbone code, nothing functional yet)
- Added a new font, used along with wharrgarbl to produce unreadable stuff
- Remnant legs are now composed of more flexible limbs
- Initial implementation of unlockable knowledge (WIP, only Entity information is partially locked, kill them to unlock the pages
- The Decorative Statues now have their own recipe (Monolith Stone, Clay and a dye)
- Added Rending Pedestals (PE powered blocks that collects essences through the use of a Staff of Rending)
- Set harvest tool for a plethora of blocks that didn't have that set
- The Abyssal Zombie has a new texture
- The Abyssal Zombie now has it's own sounds
- Improved worldgen performance (especially Overworld structures)
- When broken or placed, the Luminous Thistle and Wasteland's Thorn now plays the correct sounds
- You can't pick up the item placed on a altar/pedestal if your inventory is full
- Shoggoth Ooze blocks are now made out of layers (like snow) instead of being a solid block
- Removed the majority of the Shoggoth Ooze config options (superseded by the layered ooze blocks)
- The skies in the dimensions are now composed of a skybox rather than a single color
- Added a disruption that transforms surrounding animals
- Item pages in the Necronomicon now has a frame around the displayed Item
- Upgrade Kits are now applied at an Anvil, instead of the crafting grid
- Improved the rendering of Items placed on altars/pedestals
- Night Vision is no longer given from the normal armor sets, and the special ones only give it while in the Overworld
- You shouldn't be able to repair Transmutation Gems with repairing items/blocks from other mods
- Spectral Dragon and Asorah's hitboxes work now (huge shoutout to Vadis365 for the code that helped debugging the entity part placement)
- Most player interactions with Necronomicons can't be completed unless the player owns the Necronomicon
- You can now till Darklands Grass, Dreadlands Grass and Dreadlands Dirt with any hoe
- You can now plant more things on Darklands Grass, Dreadlands Grass and Dreadlands Dirt
- The Darklands Oak Log now has the correct textures when rotated
- AdvancedMachines
- Added sounds back
- Added new textures
- Added Taiwanese translation
- ArsMagica2
- Updated forge version
- Improved localization
- Rebalanced Entangle spell component
- Telekinesis does not require sneak to be held while adjusting distance
- Grow component will grow flowers on grass & do some more
- Keystones and locked objects now notify the player if misused
- Smoothed & improved boss animations
- Ars Magica potion effects will try to find an open potion ID on first launch
- Essence bag no longer requires sneak-use to open, just use
- Reflect now requires a witchwood log for crafting
- Various CPU load improvements
- Spell targeting of creative players can be disabled in config
- Improved death messages
- Arcane reconstructor now deactivates when out of power
- Spell book keybinds now scroll in the correct direction
- Scroll wheel now works properly in spell book and Telekinesis
- Rift storage and soulbound items no longer disappear in the End
- Mod progress is no longer reset when changing dimensions
- Divine and Ender Intervention components no longer cause crashes
- Appropriation component no longer crashes dedicated servers
- Arcane Guardian no longer crashes if near other bosses
- Appropriation component now respects spawn
- Creative only spell components now have textures
- Shrinking is more fluid and stable now
- Flowers now spawn with other world generation mods
- Arcane reconstructor animation now works on SMP
- Disarm component no longer crashes client in SMP
- Ars Magica no longer eats bandwidth
- Optifine, Thaumcraft and DragonAPI are now properly detected
- Witchwood forests now generate witchwood trees
- Dispensers no longer pick up Liquid Etherium (Blame Minecraft for this one)
- Cycling spell shape with an empty spell book no longer crashes
- Tarma roots now only spawn in dark places, but will not break due to light
- Mob heads no longer crash imbument tables
- Chrono anchor properly stops when crossing dimensions
- Crafting table recipes now use ore dictionary
- Rift entity has a name now
- Power networks no longer "ghost" if broken in certain ways
- Dig component now breaks blocks properly
- Chrono anchor no longer conflicts with other mods that have death events
- Removed console spam & cleaned up logging
- Obelisk no longer causes network errors
- Ars Magica now works properly with Thermal Dynamics
- Dispel no longer desyncs clients
- Liquid Etherium has a name now
- /AMUICFG command is now purely client-side
- Crashes no longer happen while breaking some Ars Magica blocks
- Changing username no longer resets progress
- Projectile spells no longer pass through some parts of a boss
- Bosses now render properly
- Journal no longer restores spent experience
- Warding Candle no longer crashes if used on redstone ore
- Arcane Deconstructor and Magician's Workbench no longer duplicates items
- Keystone doors no longer drop wooden doors
- Essence bag no longer eats essences
- BloodMagic
- Fixed crash when activating Bound Tools
- Updated the Chinese localization
- Placer Ritual is now much more performant
- Many recipes have been moved over to support the Ore Dictionary
- Iron Backpacks
- Hotfix for inadvertently setting drop collection
- RFTools
- The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent
- Prevented another special case/infinite loop for the endergenic
- In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests
- It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block