MARCO ZERO
The apocalypse starts here.
Nobody knows where the first case happened. The radio talks about a lab, army checkpoints abandoned on the highways and bunkers that never opened. You wake up in a dead city, hungry, thirsty, and night is coming.
Marco Zero is a hardcore, realistic survival modpack for Minecraft 1.20.1 (Forge), made for 2 to 10 friends on a server.
The world
- Endless and full of cities (The Lost Cities): metropolises and small towns, ruined buildings, craters, elevated highways connecting everything.
- Real subways with Create tracks you can bring back to life.
- Marco Zero structures: army checkpoints, military bases with armories, hidden bunkers and hospitals.
- Camps, pharmacies, stores, labs and creepy places all over the map.
The threat
- Many kinds of zombies that evolve over the days and roam in hordes.
- Blood moon every 7 days, with a guaranteed horde and a radio warning in the morning.
- Noise attracts them: gunshots, engines and your own voice (proximity voice chat).
- Full gore: dismemberment, ragdolls and bodies that stay on the ground.
- No spiders, creepers, skeletons or endermen: the night belongs to the dead.
Survive
- Staged infection: a bite gives you time to find the rare cure… or not.
- Body-part injuries (First Aid), thirst, temperature, seasons and food that rots.
- Per-player loot (Lootr) and locked chests with better loot that only a crowbar opens.
- Realistic guns (TaCZ) with scarce ammo, melee weapons, flashlights, backpacks and airdrops.
- Civilian cars (Immersive Vehicles) to cross the map. Mind the noise.
Rebuild
- Create for machines and trains, SecurityCraft plus cameras and turrets to defend your base.
- Skill trees, farming, cooking (Farmer's Delight) and furniture.
- A 14-chapter, 94-quest book, told through the emergency radio, from Day 1 to Marco Zero.
Tips
- Recommended: 8 GB of RAM for the game. Optional shaders (Complementary Reimagined, Spooklementary or Bliss).
- Big map on M, enlarged minimap while holding Tab (no zombie or player radar).

