KEY ADDITIONS:
- Man the walls of your city! This modpack amps up the difficulty, intelligence and variety of enemy mobs by a hundred, giving them a difficulty system based on how good of a player you are. Some nights also include hordes of powerful mobs, rushing to besiege your city, so beware...
- To deal with the radical increase in enemy difficulty, the player has access to much more powerful enchantments, loot items, magical abilities and gear in general. Also included is a system of building an army through villagers to help defend your settlements.
- RPG-Style skill system where you can choose your own path and class based on a skill tree.
- Massively expanded agricultural systems including crop restrictions based on biome humidity and season, as well as genetic farm animals with various traits impacting resource production and appearance. Also includes a diet system which allows for benefits based on eating large, varied meals.
- Hundreds of various structures for you to explore and conquer in the overworld, nether and end. All three dimensions have been overhauled. Various smaller improvements such as furniture and storage improvements.
RULES OF OUR PUBLIC SERVER (JOIN BELOW):
https://discord.gg/XvYfRECJFW
I will briefly explain the new rules of our upcoming 1.20.1 modded Java server. First of all, there will be one central city where most of the player base will be centered around and spawn. This city will be divided into various teams, i.e. clans, which have their own color scheme, banner, properties and NPCs. Clans may engage in warfare with each other in an organized fashion with pitched battles outside of the main city, either for honor, some items or just a personal grievance. If both sides agree to engage in the battle, the city will ensure (by law) that the losing side pays up what it promised.
Another mechanic which we will have related to the city are "city elections". Every week there will be an election done by all the clans collectively to decide one particular clan which will lead the city in military, economic and political development.
Finally, all criminals who are exiled from the city or willingly decide to leave fall under the "bandits" team. Bandits can be killed and their items taken at any time by any city member, and vice versa. However, bandits may not engage in structure griefing outside of particular organized sieges where specific defensive buildings are damaged.

