Malarik Direwolf

Malariks version of Direwolf with less annoying stuff

Malarik Direwolf is a curated, automation-focused modpack built on the foundation of FTB Evolution, trimmed and refined to deliver a clean, clutter-free tech experience for players who want to focus on building, automating, and progressing without the noise.

What's been removed and why: The original FTB Evolution pack is packed with magic mods, excessive world generation, and hundreds of random seed and ore types that clutter your inventory and underground. Malarik Direwolf strips all of that out — no Ars Nouveau spell systems, no random seeds dropping from grass, no mysterious crystals filling your hotbar. The underground feels clean and readable, and your inventory stays manageable.

What you'll actually be doing:

  • Building complex automated factories using Mekanism, Create, and Applied Energistics 2
  • Connecting machines with Pipez and managing logistics with Integrated Dynamics and Integrated Crafting
  • Progressing through ore processing from basic furnaces all the way up to Mekanism's 5x ore multiplication
  • Designing and expanding your base using Building Gadgets for fast, large scale construction
  • Generating and managing power through a variety of tech-based generators and energy cells

Who is this for: Players who love the tech and automation side of modded Minecraft but find large kitchen sink packs overwhelming. Malarik Direwolf keeps the best parts of FTB Evolution and cuts everything that gets in the way of a satisfying, focused automation experience.

 

Based on Direwolf 20 Original modpack: https://www.feed-the-beast.com/modpacks/119-ftb-presents-direwolf20-120

Malarik Direwolf is a fork of Direwolf 20, modified to focus on tech and automation gameplay. The following changes have been made from the original pack:

  • Removed magic mods including Ars Nouveau, Iron's Spells and Spellbooks, Occultism, and related addons
  • Removed GeoOres to reduce underground clutter and random ore generation
  • Removed Mystical Agriculture and Cottonly to eliminate random seed drops from grass
  • Removed adventure/RPG loot mods including Relics and Fargo's Talismans
  • Removed Powah and Gateways to Eternity
  • Removed MekanismLasers due to server compatibility issues

The result is a cleaner, automation-focused experience built around Mekanism, Applied Energistics 2, Create, Integrated Dynamics, Pipez, and Immersive Engineering — without the magic systems and inventory clutter of the original pack.

The Malarik Direwolf Team

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