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Magical Societies

Magical Warfare and Civ Buidling

This modpack is geared towards factions style multiplayer play where each faction can progress through a magical doctrine and compete, trade and so forth with other factions.

 

So far the following magic "styles" are developed:

 

> Thaumaturgy (Thaumcraft 6 and Embers Rekindled)

> Druid (Botania and Roots 3)

> Sorcerer (EBWizardry)

> Occult (Bloodmagic, Forbidden and Arcanus and Astral Sorcery, Bewitchment)

> Beastmancy (Dr Zhark's mobs and Ice and Fire)

 

This is very much still a work in progress.

 

If anyone wants to learn more about how to use the mods I suggest Mischief of Mice's videos for any mod they have covered.

 

Github for the modpack: https://github.com/ImTryingMyBestFR/Magical_Societies

 

I'd really appreciate any github issue about:

>Recipe inconsistencies

>Mobs spawning where (you think) they shouldn't

>Overtuned mechanincs

 

The Magical Societies Team

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