This modpack is geared towards factions style multiplayer play where each faction can progress through a magical doctrine and compete, trade and so forth with other factions.
So far the following magic "styles" are developed:
> Thaumaturgy (Thaumcraft 6 and Embers Rekindled)
> Druid (Botania and Roots 3)
> Sorcerer (EBWizardry)
> Occult (Bloodmagic, Forbidden and Arcanus and Astral Sorcery, Bewitchment)
> Beastmancy (Dr Zhark's mobs and Ice and Fire)
This is very much still a work in progress.
If anyone wants to learn more about how to use the mods I suggest Mischief of Mice's videos for any mod they have covered.
Github for the modpack: https://github.com/ImTryingMyBestFR/Magical_Societies
I'd really appreciate any github issue about:
>Recipe inconsistencies
>Mobs spawning where (you think) they shouldn't
>Overtuned mechanincs