The Objectives of this Pack
This pack is meant to provide an extensive, freeform gameplay campaign with distinct phases of progression, and without using any tech mods. It is also meant to include as much to do as possible while keeping a relatively small mostlist - you suould always have several distinct objectives.
The Key Elements
Magic
Thaumcraft, Betwitchment, Botania, and Totemic give you a wide range of magic to experiment with, all emphasizing setup and preparation rather than slinging fireballs.
Exploration
Biomes o plenty, Better mineshalfts and Better caves give the world a varied feel while Recurrent Complex and Roguelike Dungeons add challenging encounters to battle through when you're ready. Millinaire and a set of expansions add settlements you can find and build a relationship with, and wayshrines make exploring a huge worldspace bearable.
Quality of Life
Rustic, Better Agriculture, and Culinary Construct provide a pleasant experience keeping yourself fed, while dyanamic trees and patches to give everything access to each others systems makes everything feel cohesive. Combined with corail tombstones, faste leaf decay, tool belts, and backpacks for convenience.
The Phases of the Adventure
Getting Established
The campaign begins by setting up your space. Millinaire generates villages and Biomes o plenty keeps the world varied, so look around and find somewhere nice! Pick one of the magic mods to start working on, set up some basic production with Tinkers Construct, and make yourself self sufficient. Bond wiith a viillage, and start helping them build up too.
Getting Powerful
Now you're set up, start working more with settlements to get access to more convenient resources. Create more powerful tools and become powerful using magic.
Getting Out There
You're finally powerful enough to venture forth! Take on the dungeons ini the world and find powerful treasures, or travel to another dimension like Atum or the Aether for a true test of all the abilities gained int he earlier phases!

